On Pro vs XBX diffs are noticeable usually when the games are severly bandwidth bound (most games that show >100% higher res on XBX, but usually it's about 50% higher, sometimes 0-20%).I believe him.
Honestly I do. It's a reasonable take, and its more or less what I've been thinking as well.
And I also believe when fully utilized, 4Pro competes extremely well against X1X. It is very hard for people to notice the difference.
But when it's not fully utilized, or utilized well, the difference becomes noticeable.
So I also think this type of pattern will show up if it is 9.2 to 12 TF.
Another replay of 4Pro vs X1X.
MS would really need to screw the pooch on hardware balance for XSX for it to be close in final performance but still have a 30% TF advantage.
For next-gen both boxes will have virtually identical ram bandwidth. 9.2 to 12 (which won't happen anyways, but that's another story) is 30% when Pro / XBX already have a bigger flops gap (40%). Then you add 50% more ram bandwidth on XBX. BUT noticeable res (or framerate) differences could happen for another reason.
The differences will be on loading times and ray tracing quality differences. But if they put the processing power on equal RT quality, then resolution / framerate could suffer on one machine as a consequence.
In my opinion.