He didn't say they were close; he said people wouldn't be able to see the difference
Doesn't mean the information he provides is verified by the mods; which is where I think people have an incorrect understanding of what 'verified' means. But yes, he is verified in claiming to be the person he claims to be.The guy is currently working in the industry and he is a VR developer very different, he is not even videogame journalist but a developer.
What are you expecting from those later revisions? Even higher clocks and more CU? It's still the same chip.And his comments are more close to Kleegamefan's (GPU difference within 10%).
The github data of PS5 is from old chips and their revision (from Ariel A0 to OBR B0). The true PS5 APU is OBR C0 or E0 which is not leaked.
He didn't say they were close; he said people wouldn't be able to see the difference
Yes, one will be faster than another (but you will not notice it in practice).
If one renders a game at 1880p upscaled and the other at 4K native, you (the average Joe) won't notice it in practice despite the lower res machine being 3/4 the power, a significant power deficit.
It's giving Sony fans a 'way-out' of the GitHub Doctrinal fears. You can either take it that they are close, and PS5 isn't 9 TFs, or you can now believe that even if PS5 is only 9 TFs to XBSX's 12 - "what you really should care to know is that, in practice, one could have more TF than the other and give less performance." - PS5 will be faster as it's more balanced. Either way, Sony fans win and can quote this insider to support whatever argument they want to hear.
Lesson one, always read the text yourself, before commenting, thanks for the heads up. Chris1515 do you automaticly translate everything into PS5 being close or more powerfull?
Did I say the PS5 is more powerful? I said it means the console will be nearly the same power exactly like Jason Schreier told. The only moment I talk about Xbox power I told I heard the Xbox GPU is more powerful and the PS5 SSD is faster.
This is why I'd rather look at data as being more pure than just someone saying something. Words can and are used all the time to describe the technical details. They aren't the technical details however. I don't doubt for a second that what he wrote is probably true; most people will not notice any difference if there is any. But for the sake of our technical discussion purely based around numbers, it's not helpful.
You wrote he said they were close, he didn't even state that at all.
This generation will NOT be the generation of the visual difference that makes you decide what to buy. It will be the generation of the games. Yes, one will be faster than another (but you will not notice it in practice). One will load the screen in 10 seconds and the other in 7 seconds. One will have a better sound than the other. One will run the game at 60fps and the other ... too. What will really matter will be the quality that development studies can achieve with their time and budget.
"What I can say is that you are making films of biblical proportions and based on data that, if true, were 1 year ago in a given circumstance. But do you really believe that real data is filtered? "He didn't say they were close; he said people wouldn't be able to see the difference
Yes, one will be faster than another (but you will not notice it in practice).
If one renders a game at 1880p upscaled and the other at 4K native, you (the average Joe) won't notice it in practice despite the lower res machine being 3/4 the power, a significant power deficit.
It's giving Sony fans a 'way-out' of the GitHub Doctrinal fears. You can either take it that they are close, and PS5 isn't 9 TFs, or you can now believe that even if PS5 is only 9 TFs to XBSX's 12 - "what you really should care to know is that, in practice, one could have more TF than the other and give less performance." - PS5 will be faster as it's more balanced. Either way, Sony fans win and can quote this insider to support whatever argument they want to hear.
OBR C0~E0 doesn't necessarily mean the same chip (although havng the same code name).What are you expecting from those later revisions? Even higher clocks and more CU? It's still the same chip.
I believe him.And he said it will be difficult for pixel counter and website like Digitalfoundry to find the difference. I don't know what he can tell more.
And his comments are more close to Kleegamefan's (GPU difference within 10%).
The github data of PS5 is from old chips and their revision (from Ariel A0 to OBR B0). The true PS5 APU is OBR C0 or E0 which is not leaked.
I believe him.
Honestly I do. It's a reasonable take, and its more or less what I've been thinking as well.
And I also believe when fully utilized, 4Pro competes extremely well against X1X. It is very hard for people to notice the difference.
But when it's not fully utilized, or utilized well, the difference becomes noticeable.
So I also think this type of pattern will show up if it is 9.2 to 12 TF.
Another replay of 4Pro vs X1X.
MS would really need to screw the pooch on hardware balance for XSX for it to be close in final performance but still have a 30% TF advantage.
1800p and 4k is close.
I wonder what the narrative will be when physical Xsx devkits is shipped to 3rd parties. AFAIK, they're still working with paper target specs (PC).
I think the PS5 will not be 9 Tflops at 2 Ghz. It will be 8 Tflops at 36 CUs or with a GPU with more CUs even if it is 9 Tflops not 56 CUs but maybe 44 Cus and 4 disabled for example.
Some third-party have the two devkits. The big 5 publisher studios working for title releasing in 2020/2021 at least.
https://www.neogaf.com/threads/next...-analysis-leaks-thread.1480978/post-256731237Sorry but for example, the bad checkerboard rendering of PS4 Pro RDR 2 is very noticeable compared to the native 4k RDR2. Here he said precisely it will be difficult for pixel counter to find the difference.
Did I say the PS5 is more powerful? Learn to read. I said it means the console will be nearly the same power exactly like Jason Schreier told. The only moment I talk about Xbox power I told I heard the Xbox GPU is more powerful and the PS5 SSD is much faster for optimized games at least double speed.
Yes previous discussion already mentioned a example of new design with the same code name (sorry I forget where the post is).Sorry but a chip "revision" doesn't just add 20 more CUs. That's a new design.
And if upscaling tech doesn't improve, that'd remain the case. You think upscaling tech is going to stand still? You think, for example, Sony's acquisition of Insomniac and their superb Temporal Injection won't find its way into the PS5 libraries for other games to use? What if, for example, Sony's customised solution contains the ID buffer of PS4Pro but now much better targeted by all games and some good experience behind it? We'd have a console that could be less powerful but better 'balanced' and the results hard for people to tell the difference.Sorry but for example, the bad checkerboard rendering of PS4 Pro RDR 2 is very noticeable compared to the native 4k RDR2. Here he said precisely it will be difficult for pixel counter to find the difference.
Well i know the advantage of XSX for other parts are not as big as GPU TFs(let's say the rumor is real), hell the CPU part could very well be same speed.I believe him.
Honestly I do. It's a reasonable take, and its more or less what I've been thinking as well.
And I also believe when fully utilized, 4Pro competes extremely well against X1X. It is very hard for people to notice the difference.
But when it's not fully utilized, or utilized well, the difference becomes noticeable.
So I also think this type of pattern will show up if it is 9.2 to 12 TF.
Another replay of 4Pro vs X1X.
MS would really need to screw the pooch on hardware balance for XSX for it to be close in final performance but still have a 30% TF advantage.
Well there's some bottlenecks. If we are fair to the idea that Github leaks apply to Oberon, we must apply the same concepts to Arden.Well i know the advantage of XSX for other parts are not as big as GPU TFs(let's say the rumor is real), hell the CPU part could very well be same speed.
But doesn't mean it's unbalanced, i mean come on PS5 isn't Anakin Skywalker, in fact who knows which one is more "balance" til the console released.
Pro vs 1X was 50% more memory, 50% more bandwidth, and 50% more TF. The studios using ID buffer and RPM have reduced some of that difference in practice but only for the TF aspect.I believe him.
Honestly I do. It's a reasonable take, and its more or less what I've been thinking as well.
And I also believe when fully utilized, 4Pro competes extremely well against X1X. It is very hard for people to notice the difference.
But when it's not fully utilized, or utilized well, the difference becomes noticeable.
So I also think this type of pattern will show up if it is 9.2 to 12 TF.
Another replay of 4Pro vs X1X.
MS would really need to screw the pooch on hardware balance for XSX for it to be close in final performance but still have a 30% TF advantage.