32
32*2. Butterfly design
Bus width - 256bitHrm, I know there was some part that was kept the same between the two, just can't recall what it was.
If half the GPU is off in BC mode, and it has 32 ROPs, turning the other half on leaves a question as to how the other CUs can export data.Can you explain why the Pro needed 64 ROPs.
Navi 10 is 40CU GPU. On 7nm node it is:
20% larger then Pitcairn used for PS4
10% larger then Polaris used in PS4Pro
It's been disclosed elsewhere that the PS4's GPU comes from the Southern Islands family, which doesn't include Pitcairn.
Pitcairn is not part of Southern Islands?It's been disclosed elsewhere that the PS4's GPU comes from the Southern Islands family, which doesn't include Pitcairn.
There are some ways to interpret public information that lean towards the Pro having Southern Islands as its basis.
If you believe the github tests can be used as evidence, the PS4 Pro was not based on Polaris because backwards compatibility drops the scalar memory writes introduced after Southern Islands.
Correct, that was my mistake. The consoles came from Bonaire's lineage.What do you mean by this? 7800-series Pitcairn was part of the Southern Islands family of 1st gen GCN chips wasn't it? Are you mixing it with Bonaire?
Pitcairn was Southern Islands.Pitcairn is not part of Southern Islands?
PS4 GPU seems to be pretty much cut down HD7870 which had 20CUs (18CU in PS4) / 80TMUs (72 in PS4) / 256bit bus (same) / 2 ACEs (4 in PS4).
It's actually clocked at 2.5ghz, thus exceeding 17TFs. SMH, just when you thought silly season couldn't get any more ridiculous.Quick hack to get a 36 cu weak turd to 13 tf, increase IPC to x3.
Also Jimmy boy’s big unannounced unique ps5 feature is actual next gen ps5 launch titles compared to all cross gen for the competition lol.
I should also state that, while I am still holding onto that thought, there is interesting config macro tab in Oberon regression file, stating usage of 2.00GHz as SCLK, which in next column signifies "upperlimit" (100%).Pitcairn was Southern Islands.
I should have stated the PS4 was Sea Islands, but I got my islands mixed up.
it's actually hot clocked where the shaders run at double the speed of the GPU clock. Giving 18TF at 2ghz.It's actually clocked at 2.5ghz, thus exceeding 17TFs. SMH, just when you thought silly season couldn't get any more ridiculous.
it's actually hot clocked where the shaders run at double the speed of the GPU clock. Giving 18TF at 2ghz.
Also Jimmy boy’s big unannounced unique ps5 feature is actual next gen ps5 launch titles compared to all cross gen for the competition lol.
Star trek head explosion gifThey're introducing FP1 and thus they can hit 320-1TFs!
>"IT'S TIME TO PLAY." is PlayStation's new slogan for the PS5 and the brand as a whole
You vastly underestimate the importance of exclusive launch tech demos, they do exactly what they're intended to do which is to showcase the tech of a new gen that's impossible on last gen. They are a crowd pleaser, a new benchmark, hype generator and last but not the least, system seller. 1st party games such as these don't have to worry about initial returns, they are more than likely reimbursed or subsidised by the mother company whether through service, games or whatever. 3rd party exclusives are already made in sweet deals right from the start where everything is taken into account of. I don't see anything concerning at all come 2020. In fact I'd wager without those at launch, people would more than likely lose interest, jumpship or sitting on the fence till such titles arrive.If this gen was anything to go by exclusive launch titles aren't much more than glorified tech demos. Given the cost of game development these days I'd be a bit wary of paying full price for any game that's being developed exclusively for a launch install base. This strategy really makes no sense in 2020.