The features mentioned are 3D and haptics in the controller, which are new, and an SSD for 'instant loading' experience. Therefore, along the same logic, the other 'features' should be stuff that's new rather than better-than-last-time. Price probably isn't one of them - there have been cheap and expensive consoles before. Portability would be new for a PlayStation major console. In-built pico projector would be new. So would a coffee maker, but the features are probably something realistic.
Teflon coating?
Most obvious thing would be the DS5's touchpad having an OLED underneath.
“But you know. There are still more unique elements for PlayStation 5 to come that separate it from previous consoles. The ‘bigger differences’ have yet to be announced.”
Wasn't there some talk about ML assisting players somehow something?
How much do you think a ~2" OLED would cost?I don't believe that. The controller has already new things as it is with additional buttons, force feedback triggers and much improved haptics. Doubt they would further increase the manufacturing cost of the controller, especially with an OLED screen.
Ok, now i know why OS needs a full core even on consoles :\
How much do you think a ~2" OLED would cost?
The voice assistant is going to be one of them, I think. Probably something related to PSVR as well. I doubt they'll have any new peripherals, but maybe another unique feature on the DS5.
I'm not sure but from a quick search a 1.5 inch 128 X 128 OLED for Arduino already costs around £12 - £15. Granted that Sony would get them in bulk so it would be cheaper, but for sure it would be higher resolution than that and probably a bit larger than 2, at 2.65 or something.
Wasn't there some talk about ML assisting players somehow something?
https://culturehustle.com/products/...4&utm_source=google&utm_medium=smart_campaignOh, I bet it's the color or pattern of the casing. They're probably not going with default black!
Stadia was about 'predicting future player input' to compensate lag. I think it works by transforming the frame to a future point in time, so your laggy input is on time then.Wasn't that some pitch by Stadia?