And changing any clock means you stray away from your calculated cost/performance analysis. Changing the clock would be based instead on better than expected process results.
I really expect 16GB to 20GB for both, but memory amount is the one thing that has been changed twice in the past based on leaks, if one have 32GB and the other have 16GB, developers would eventually hint with subtlety and decorum.... "dude, if you have 16GB you're done!"... And they would want to be close enough not to have a clearly visible texture/asset detail gap on third parties. The nvme speed is putting a big question mark on real memory needs though.
I imagine Cerny might be thinking about this, if the PS5 lags so much in TF it might be his only chance to pull a rabbit out of a hat, kind of. But I dont know if it's even technically feasible. If it is, I cant imagine it happening because of cost. 32Gb in ANYTHING is insane, only some very expensive desktops and laptop have this. Also, Cerny is not in ultimate charge, the Japanese higher ups are likely not worried about power, they likely think (perhaps correctly) they will win regardless.
Honestly I often think about the move fron 4GB to 8GB in PS4. I think it was a great one, and like the 360 moving from 256 to 512, probably decided that generation. That said, I sometimes wonder if things would have been materially different with a 4GB PS4 with a superior GPU vs an 8GB One with a inferior GPU. I can see a reality where it played out about the same.