All their stuff is patented. Until patent law changes; every company will file patents on everything.I agree, but not "patented".
All their stuff is patented. Until patent law changes; every company will file patents on everything.I agree, but not "patented".
My point was, if MS knows PS5 has same AMD solution to RT, they will not tout it as much, but in case their implementation is different (like say, VRS) they will.All their stuff is patented. Until patent law changes; every company will file patents on everything.
Yup but Microsoft don't look to have many patents related to raytracing which is what you would expect. You can't patent APIs (DirectX RT) although the jury is still out on whether you can copyright them, and like PS5 I would expect most of the RT hardware in XSX to fall under AMD's patents.All their stuff is patented. Until patent law changes; every company will file patents on everything.
The 4Gbit density chips appeared in the catalogue in late 2012 IIRC. I might have a post buried somewhere about it.I reckon that was probably more to do with pricing, Sony simply bought a ton of capacity of GDDR5. Clamshell mode made doubling the RAM possible but that's a memory configuration option inherent to GDDR5 not some special Sony/fabrication magic.
Microsoft owns the current standard of RT I think.I agree, but not "patented".
Might be better written as, patented but unsure if implemented.My point was, if MS knows PS5 has same AMD solution to RT, they will not tout it as much, but in case their implementation is different (like say, VRS) they will.
Saying this because I dont think PS5 is missing hw RT because if it did Ms would make bigger deal out of it
Sounds like Sony is going for a lower budget. Will that translate to a lower price than Xx?
On a more serious note, it think it more likely that Sony would include PSVR/PSVR2 hardware in the main console than Microsoft so that would be an additional cost that Microsoft may skip.
True, it could be all the other bespoke PSVR hardware could be offloaded on PS5's CPU/GPU. I'd certainly be in interested in PSVR2 is if you a higher resolution display and they bundle in nextgen Move controllers.These days they just need to include a usb C port that supports Virtualink.
They do not own an decades old algorithm just because they make an API for it.Microsoft owns the current standard of RT I think.
Still funny to see such definitive statements made from positions of lacking knowledge.
I consider the camera abandoned. Apart from PSVR and Dreams motion controls, it's not meaningfully (or even slightly!) supported in any title. Like motion controls in the controller, it's a tech with new real use or value to devs. I'd actually be surprised if these weren't pared back for cost-saving measures. They can bundle VR peripherals with a new headset and ensure they're better suited to it, rather than using old ideas as a temporary fix to enable cheap VR.or - like the camera which they've never given up on...
No-one's arguing against higher clockspeed. It's the sheer given speed, 2GHz, that's a head-scratcher as it's well beyond where this architecture has currently been shown to be power efficient. Either the architecture is changed, or the speed is wrong, or Sony have a hot, power-hungry consoles on their hands....as we go further down the manufacturing node, there is clear trend of chip sizes getting smaller and smaller, while frequencies are getting higher and higher.
When people ask themselves why would Sony go for narrower and faster design (beside BC consideration - which are paramount to next gen success and ability to transition PS4 players to PS5) - here is your answer.
Guess it's "GNM RT"So what do you think Sony did, work with AMD to implement the Vulkan RT API or create their own RT API?
No-one's arguing against higher clockspeed. It's the sheer given speed, 2GHz, that's a head-scratcher as it's well beyond where this architecture has currently been shown to be power efficient. Either the architecture is changed, or the speed is wrong, or Sony have a hot, power-hungry consoles on their hands.
Well, I remember another manufacturer making a wrong bet 2-3 years before console was launched that resulted in much bigger mistake then this one would be...No-one's arguing against higher clockspeed. It's the sheer given speed, 2GHz, that's a head-scratcher as it's well beyond where this architecture has currently been shown to be power efficient. Either the architecture is changed, or the speed is wrong, or Sony have a hot, power-hungry consoles on their hands.
The camera is used by streamers playing games on PS4. It undoubtably costs way less to make than to sell and Sony revised the camera design during the life of PS4 which does not suggest abandonment. Sony really do love cameras and have offered one for every home PlayStation console since PS2.I consider the camera abandoned. Apart from PSVR and Dreams motion controls, it's not meaningfully (or even slightly!) supported in any title. Like motion controls in the controller, it's a tech with new real use or value to devs.