Baseless Next Generation Rumors with no Technical Merits [post E3 2019, pre GDC 2020] [XBSX, PS5]

Status
Not open for further replies.
That was said in the same jest as Sony saying Ps5 was 10 times faster.

So far we have 0 direct specifications.

https://www.straitstimes.com/tech/new-faster-xbox-coming-out-next-year

In a teaser shown at the briefing, Microsoft said the solid-state drive will be 40 times faster than the drive in the current Xbox.

Sony had said that its upcoming PlayStation will be able to load 10 times faster than the current generation of the console.​

So we have "some people" trying to directly compare statements that aren't comparable? Sounds about right. :p

Regards,
SB
 
No. Nothing confirmed. So we do not know if XSX or PS5 is using PciE 4 or PciE 5 (which is due next year). Even if they only use 4 lane PciE 3.0 that would be 4 GB/s. They could use 8 lane PciE 3.0 and hit 8 GB/s.

No idea wtf anyone got 2 GB/s from, other than their ass.
Xsx 2GB/s SSD is the info from windowscentral, and it seems that eurogamer has the same spec.
The info has high credibility.


That was said in the same jest as Sony saying Ps5 was 10 times faster.

So far we have 0 direct specifications.

https://www.straitstimes.com/tech/new-faster-xbox-coming-out-next-year

In a teaser shown at the briefing, Microsoft said the solid-state drive will be 40 times faster than the drive in the current Xbox.

Sony had said that its upcoming PlayStation will be able to load 10 times faster than the current generation of the console.​
Sony never said 10 times faster of loading times. They say PS5 SSD is faster than all current SSD.


Sony only claimed 10 times faster. So why can't everyone remain reasonable and stop reading into PR
statements?
https://www.thesun.co.uk/tech/9119249/ps5-demo-loading-times-under-second/

Sony gave is a video shown to inversters which PS5 loadeded 0.83s while PS4 Pro loaded 8.1s.
Some media speculate that PS5 has 10x faster loading.

PS5 will have more TFs, HBM memory and 2-3x faster SSD at lower price.
I am curious how to achieve. The only scenario is that SONY has very good deals with RAM and NAND manufacturers.

In current generation PS4 has higher TFs, faster memory lower BOM compared with xboxone (not including kinect).
 
Last edited by a moderator:
You can go ahead to believe what baseless info you want, but don't call it specifications when it absolutely isn't.
 
10x speed of a hdd hardly requires any secret sauce to achieve. Nvme can accomplish that with room to spare.
Yup, but you can already put crazy fast SSD's in RAID arrays into PCs now and these have not eliminated loading times. Getting the data to where it's needed is the more likely source of the bottleneck along with very little optimisation for systems with very fast SSDs.
 
Last edited by a moderator:
The throughput of those involved in the package integration might indicate if this would happen, and if that's not expected to scale sufficiently the memory manufacturers aren't going to buy into volume promise. There's also the question if it's worth committing to 100 million stacks at console component prices versus possible organic growth in the AI, networking, and HPC markets that are all willing to pay so much more. Why commit to volume production for a sub-retail buyer?
.
This thread moves too fast for me. Anyway, regarding the pricing/viability of HBM for consoles, my point was that extrapolating costs from current estimated prices is folly, as an order of total PS5 size would change the landscape of HBM completely. (It would be of a total value sufficient to set up an entire memory fab from the ground up!) Any memory manufacturer getting that order would be catapulted to a position where it would be the undisputed volume manufacturer of HBM, all specialised equipment needed for high volume manufacturing could be paid for without risk, and your volume advantage could conceivably be leveraged to either get better margins on the product you sell to everyone else, or more interesting to push for wider HBM adoption, which would benefit you, the worlds premier supplier of HBM memory solutions.
Producing HBM memory stacks at such volumes would simply change the overall market outlook of HBM in ways that might be very interesting for any player there other than possibly Samsung.
Then again, if both the PS5 and XBNext use GDDR6, such speculation is a waste of time.
 
Baseless section so why not. Reram, navi developed just for sony, hbm3, zen3, and some TF number. Speculating long enough and you’l believe its true after a while ;)
 
Sony gave is a video shown to inversters which PS5 loadeded 0.83s while PS4 Pro loaded 8.1s.
Some media speculate that PS5 has 10x faster loading.

It’s way faster than that. Sony never mentioned 10x, and that calculation is wrong.
If you remember what Cerny stated, he mentioned that PS4 HDD requires some data to be copied up to 400x, in order to achieve higher speeds. Cerny stated that the SSD would eliminate such redundancies.
 
It’s way faster than that. Sony never mentioned 10x, and that calculation is wrong.
If you remember what Cerny stated, he mentioned that PS4 HDD requires some data to be copied up to 400x, in order to achieve higher speeds. Cerny stated that the SSD would eliminate such redundancies.

That quote would logically be about space a game required and has nothing to do with performance or bandwidth.

I.E data duplication to create chunks of contiguous data to stream to work about physical HDD performance constraints.
 
Now if all these don't make sense then Tommy Fisher is a fake on PS5.
Shading Units: 3,328
TMUS: 208
ROPS: 88
Compute Units: 52
L1 Cache: 32 KB (Per CU)
L2 Cache: 4MB
Clock ~ 2.0Ghz
Memory Type: ---
Memory Size: ---
Bus Width: ---
 
Status
Not open for further replies.
Back
Top