Design and Novel Uses of Higher-Dimensional Rasterization
This paper is seriously awesome. Just look at what they do with a higher order rasterizer. There has been a lot of work in the recent past on stochastic rendering with defocus and motion blur. Of course, doing these two and shading in image space means that you need decoupled sampling as well, so it's a pretty big change. But a lot of work has went into this field in a short period of time, and considering the possibilities sketched out, this *just might* be turned into hw. But then it's entirely possible that MS will not care, unless xbox 720 has anything substantially more than dx11.
EDIT: Recent papers only, PLEASE.
Abstract said:This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics processors. Working in up to five dimensions, i.e., adding time and lens parameters, it is well-known that this can be used to render scenes with both motion blur and depth of field. Our hypothesis is that such a rasterizer can also be used as a flexible tool for other, less conventional, usage areas, similar to how the two-dimensional rasterizer in contemporary graphics processors has been used for widely different purposes other than the original intent. We show six such examples, namely, continuous collision detection, caustics rendering, higher-dimensional sampling, glossy reflections and refractions, motion blurred soft shadows, and finally multi-view rendering. The insights gained from these examples are used to put together a coherent model for what a future graphics pipeline that supports these and other use cases should look like. Our work intends to provide inspiration and motivation for hardware and API design, as well as continued research in higher-dimensional rasterization and its uses.
This paper is seriously awesome. Just look at what they do with a higher order rasterizer. There has been a lot of work in the recent past on stochastic rendering with defocus and motion blur. Of course, doing these two and shading in image space means that you need decoupled sampling as well, so it's a pretty big change. But a lot of work has went into this field in a short period of time, and considering the possibilities sketched out, this *just might* be turned into hw. But then it's entirely possible that MS will not care, unless xbox 720 has anything substantially more than dx11.
EDIT: Recent papers only, PLEASE.
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