http://www.ati.com/developer/techpapers.html
btw March SDK with alot of R2VB samples
http://www.ati.com/developer/radeonSDK.html
btw March SDK with alot of R2VB samples
http://www.ati.com/developer/radeonSDK.html
...Jawed said:http://www.ati.com/designpartners/media/screensavers/RadeonX1k.html
If you have X1k (or is it X1900 only?) then you can download and experience it for real.
Jawed said:http://www.ati.com/designpartners/media/screensavers/RadeonX1k.html
If you have X1k (or is it X1900 only?) then you can download and experience it for real.
Jawed said:http://www.ati.com/designpartners/media/screensavers/RadeonX1k.html
If you have X1k (or is it X1900 only?) then you can download and experience it for real.
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The cloth demo (in the SDK) is pretty impressive.
Jawed
According to Tamasi its > 200 quads!nAo said:Richard Huddy's presentation is so funny, he loves to talk about nvidia hw too
didn't know 7800 pixels batch size is about 100 pixels..
nAo said:Richard Huddy's presentation is so funny, he loves to talk about nvidia hw too
didn't know 7800 pixels batch size is about 100 pixels..
And I think he's right. Since within a batch (but according their patents they call it a 'segment') every pixel shares the same progam counter you need more than 100 pixels aka passes aka clock cycles to hide texture latency.Dave Baumann said:According to Tamasi its > 200 quads!
D3D optmizationstrinibwoy said:Which one is Huddy's?
nAo said:D3D optmizations
They also liked DS9 (intro again):Sobek said:
Jawed said:The cloth demo (in the SDK) is pretty impressive.
Alstrong said:Thanks for the heads-up. I always enjoy these documents.
Still waiting on nvidia...