DeanoC said:If I laugh any harder I'll wet myself.
jvd said:No on what dave the fp32 ? (that be the only thing i think is wrong)DaveBaumann said:jvd said:He even has the r520 wrong. That would be 24x1 fp32 straight through (no partial persion) and shader model 3.0
No.
bbot said:Looks like Dave Baumann is wrong after all.
*cough*expect*cough*more*cough*
just teasin!
i hope your joking , letting sony have a monoply of the video game industry is the worse thing that can happen.It will be great see the XB2 in 2007 (1 after release) with 2001/2 tech, just 5 years late, even better to obsolet software ( from MS)
it depends i guess on what you really need your chip to do. I don't see how 2 tmus can really hurt that much. Perhaps we will see a 24x2 or 32x2 for the xenon.hm........any real use for 2 tmu's per pipe these days (PC perspective vs. Console perspective) I don't quite understand why we'd go from a single TMU to 2 TMU design and then back to 1TMU.
jvd said:i hope your joking , letting sony have a monoply of the video game industry is the worse thing that can happen.
jvd said:*cough*expect*cough*more*cough*
just teasin!
Well the current rumor is the r420 refresh is 24x1 in that case i could see more 32x1 for the r520. For percision i wouldn't expect more than fp32 for a long time. Also going foward the pipelines are going to be less and less of a problem. It will be shader performance that will be the bottleneck..
It depends i guess on what you really need your chip to do. I don't see how 2 tmus can really hurt that much. Perhaps we will see a 24x2 or 32x2 for the xenon.
Vince said:jvd said:i hope your joking , letting sony have a monoply of the video game industry is the worse thing that can happen.
Oh yeah! Since there's definitly been a lack of innovation and investment into research (on any front) by Sony. Wait, wait for it... it's comming...
well yea it will add to the shader power naturaly . though i guess they can add power many othre ways .24x1 so that's just more shader ops per second by default right
Isn't there some sort of limit to how many pipes we should really need or a different way of getting more shader power than adding pipes?
it would speed up the chips in multitextureing . it would help i guess , esp if you apply many levels of of textures . on a console i can see it helping more than on the pcs now.I'm just wondering if there is a use for having 2 TMU's in a console at this point. They only just help with multi-texturing, right?
Alstrong said:I'm just wondering if there is a use for having 2 TMU's in a console at this point. They only just help with multi-texturing, right? But no one really talks about that now... Is it just something that died off or is it something that is just a standard Would it help with say... applying bumpmaps + spec maps + diffuse maps etc faster or do the super high number of pipes make it obsolete
Must resist adding more PBism's.Vince said:"Never go in against a Dave, when Graphics are on the line!" ...Unless, of course, you're Sicilian.
Inconceivable!Vince said:I've come to believe in two essential truths: While not the most famous, and quite obscure as it's a loose ancillary to the less well known of the two, it's never-the-less wise to adhere to while at B3D: "Never go in against a Dave, when Graphics are on the line!" ...Unless, of course, you're Sicilian.bbot said:Looks like Dave Baumann is wrong after all.
jvd said:Well the current rumor is the r420 refresh is 24x1 in that case i could see more 32x1 for the r520. For percision i wouldn't expect more than fp32 for a long time. Also going foward the pipelines are going to be less and less of a problem. It will be shader performance that will be the bottleneck..
I don't see how 2 tmus can really hurt that much. Perhaps we will see a 24x2 or 32x2 for the xenon.
You think if ms and nintendo weren't around sony wouldn't extend its its console cycles ?
wco81 said:You think if ms and nintendo weren't around sony wouldn't extend its its console cycles ?
Well for one thing, console sales have peaked. So they would have to refresh their designs.
Plus a lot of gaming dollars are spent on cell phones so there will always be competition for the gaming dollars.
Not like MS is forcing others to drive innovation forward.
Hard drives and headsets have been around before xbox. Ever heard of PC's and online gaming?Proforma said:wco81 said:You think if ms and nintendo weren't around sony wouldn't extend its its console cycles ?
Well for one thing, console sales have peaked. So they would have to refresh their designs.
Plus a lot of gaming dollars are spent on cell phones so there will always be competition for the gaming dollars.
Not like MS is forcing others to drive innovation forward.
Sony is still trying to copy Xbox Live. They even put an optional hard drive in the PS2 and also headsets. hmmmmmm, sure sounds like it to me.
Doesn't matter, they are canning it soon.Sony had the HDD planned already before the xbox was announced.
Xbox have always been designed to have an internal storage, to act as the catalyst for MS ambitious online services. Initial plans were to launch Xbox in 2000 with a built-in 4GB HDD, until it was pushed back.Edit: I wonder if PS2 had not had the expansion bay for HDD from the launch, would the xbox have included it either