I'm having a little problem in an app I'm building.
I'm using OpenGL with GLSL and I want to use a sampler2D array. The problem is it doesn't link.
My friend google tells me that sampler2D array came on shader model 2. Looking at the specs of the Ati X1950 (the one that I'm using) lists it as Shader model 3.0 compatible.
So do you have any idea why when I'm making the following call glGetString(GL_SHADING_LANGUAGE_VERSION), 1.20 returned??
I've installed the latest catalysts.
Does this card not support shader model 2 under OpenGL??
Thanks for your help!!!
I'm using OpenGL with GLSL and I want to use a sampler2D array. The problem is it doesn't link.
My friend google tells me that sampler2D array came on shader model 2. Looking at the specs of the Ati X1950 (the one that I'm using) lists it as Shader model 3.0 compatible.
So do you have any idea why when I'm making the following call glGetString(GL_SHADING_LANGUAGE_VERSION), 1.20 returned??
I've installed the latest catalysts.
Does this card not support shader model 2 under OpenGL??
Thanks for your help!!!