http://www.ati.com/developer/eg05-xenos-doggett-final.pdf
More in the slides
Notes:
The Architect of the Xenos is ATI's Michael Dogett
- Features of System Architecture is New Rendering Performance and new GPU Architecture
- The Features are Unified Shader, Memory Export, Texture/Vertex Fetch, HDR Rendering, Displaced Subdivision Surfaces
- Features of the Daughter die (EDRAM) is Spix/Clix, 4xMSAA, Stencil and Z Test Alpha Blending which is done with the 10 MB EDRAM
- The Rendering Performances are 1) Daughter to GPU: 8 pixels/clk that means 32 BPP Color and 4 Samples Z lossless compression, 16 pixels/clk that means 4 Samples Z Lossless Compression and 2) Alpha and Z Logic to EDRAM interface: 256 GB/second, 32 Samples x 32 Bit color, 24 Bit Z and 8 bit stencil as well as Double Z which means 64 Samples x 24 bit z and 8 bit Stencil.
- Unified Shader means: A revolutionary Step in Graphics hardware, one Hardware design which performs both Vertex and Pixels and has Vertex Processing Power. Previous design was First Vertex was processed, then Pixels were Processed, Now both will be Processed at the same time thus increasing efficiency. It has GPU based vertex and pixel load balancing which means between vertex and pixel resource usage. It is Based on Directx 9, Shader Model 3.0+ .
- Memory Export means: Shader Output to computed address, Virtualise Shader Process by Multipass, Shader Debug and Scatter write. The Memory Export is from the GPU to the Unified 512 MB GDDR3 Ram. Randomly update data structures from Vertex or Pixel Shader which means Ray tracing acceleration structures, Physical simulation – GPGPU and Enabling exploration for the future
More in the slides