Not really, no..Titanio said:Can you shed any more light, within the bounds of your NDA?
Not really, no..Titanio said:Can you shed any more light, within the bounds of your NDA?
Alpha_Spartan said:Screw what Epic said. There was no PS3 hardware at E3 and that's common knowledge. Why are we pretending like it's not?
Shit, dev's BARELY have a full PS3 dev kit as of this moment.
It's PR spin of the best kind. But let's not pretend that Kutaragi didn't spew the same level of hype about the PS3. This basically evens the score. Face it, every mention of PS3's supposed "superior" hardware came from Sony PR or their moneyhat minions like Factor Five and that middleware provider they bought (SN Systems, I think).
The systems are roughly equal in performance. I said it once and I'll say it again, if you're planning on buying a PS3 because of some fabled belief that it will be much more technically superior to the Xbox 360, then you will be disappointed. If you're planning to buy one because of a games library that will kick the shit out of you, then you'll be very, very, very impressed.
Alpha_Spartan said:Face it, every mention of PS3's supposed "superior" hardware came from Sony PR or their moneyhat minions like Factor Five and that middleware provider they bought (SN Systems, I think).
The systems are roughly equal in performance. I said it once and I'll say it again, if you're planning on buying a PS3 because of some fabled belief that it will be much more technically superior to the Xbox 360, then you will be disappointed. If you're planning to buy one because of a games library that will kick the shit out of you, then you'll be very, very, very impressed.
DeanA said:WRT the Molina demo.. From memory, I don't think it taxed the machine too much, to be honest. It certainly runs a lot faster on current evaluation systems (3.2Ghz DD2.0, Type C graphics). And no, it wasn't using the largest textures sizes the h/w can handle.
Sorry, but I don't have numbers available (as I said, it's all a long time ago), but the demo has always run at 60fps (we lock to vsync). And yup, I'm aware that doesn't actually give you any information to let you compare original/current timings.. that's kinda the point..zidane1strife said:Wow, thanks. can you give us a vague hint on the fps, original, post boost, or both?
Sounds good for PS3....:smile:There's a lot brute force in there - I'd be the last person to admit it, but the truth is that the 7800GTX is a pretty powerful piece of hardware,....
locked at 60fps thanks again, can you comment, on the resolution 1080p or 720p(I'd imagine that's public knowledge given there were spectators at e3, but I've not heard it)?DeanA said:Sorry, but I don't have numbers available (as I said, it's all a long time ago), but the demo has always run at 60fps (we lock to vsync). And yup, I'm aware that doesn't actually give you any information to let you compare original/current timings.. that's kinda the point..
TurnDragoZeroV2G said:The only time I've ever heard R480 referenced when speaking of Xenos was in a flawed comparison between the two, in which the conclusion was that it would act like a 20-pipe R480...a bunch of stuff...Which really begs the question of why G70 doesn't perform better, since it should have considerably greater opportunity to use that second ALU. Or perhaps I'm too tired to think straight.
DeanA said:WRT the Molina demo.. From memory, I don't think it taxed the machine too much, to be honest. It certainly runs a lot faster on current evaluation systems (3.2Ghz DD2.0, Type C graphics). And no, it wasn't using the largest textures sizes the h/w can handle.
Our demos were at 720p.zidane1strife said:can you comment on the resolution 1080p or 720p
Our demos were shown on kit using a Type B graphics card.zidane1strife said:What gpu was in that kit?
Yeah.. sure. Infact, I'd probably expect them to be better in some areas (more animation detail etc). Our methods have improved a lot over the last 10-12 months..mckmas8808 said:I know you are a busy person but I need to ask you one question. Do you see faces in PS3 games during "cutscenes" being as good as the Molina demo?
Any chance you'll be showing your improved methods soon?DeanA said:Yeah.. sure. Infact, I'd probably expect them to be better in some areas (more animation detail etc). Our methods have improved a lot over the last 10-12 months..
Laa-Yosh said:It's not just a matter of performance... creating such a high quality model takes a lot of work, a lot of money, and I'm not sure how many publishers are willing to spend so much...
zidane1strife said:Doesn't bode well for the pc, if that's the case, if dev.s can't financially cope with merely creating the extraordinary lvls of detail that the weaker than ps3 non-final dev kits can achieve
Laa-Yosh said:This is ridiculous. FYI: the PS3 devkit itself has nothing to do with the content. That Molina head was created by downscaling assets from the Spiderman 2 movie; in this case, the digital double of the actor, that was created by scanning him and processing the pointcloud data to build an animatable model. Access to such a scanner, and hour rates for the artists to build the model are both quite expensive.
mckmas8808 said:True but I read that EA is using some type of Matrix scanner for their Medal of Honar game that is being built up from the ground for the PS3.
Yeah, I beleive EA used scans for fight night also. (which i beleive would be a different studio from the EA MOH team) I think the guy from MTV went to interview Kudo, and Kudo got his head scanned and eventually put him in the game. It seemed like a pretty fast and cost effective process to just do that for free?mckmas8808 said:True but I read that EA is using some type of Matrix scanner for their Medal of Honar game that is being built up from the ground for the PS3. And I also thought I read somewhere on this board that the dev team for Lair was doing something similar.