ATI - PS3 is Unrefined

Hardknock

Veteran
the int. comes from "Edge" Magazine

Q&A: Richard Huddy European developer relations manager, ATI

How do you think your work on the 360 measures up to PS3?

I take a fairly robust view on this. The Xbox 360 GPU is designed to be a console GPU - that's what we set out to produce when we started the collaboration with Microsoft; let's build a really powerful, really flexible kind of general purpose GPU which doesn't have performance cliffs where if you do certain things suddenly the performance crashes down by a factor of two or something like that; let's have things pretty predictable and easy to work with, and let's generate about the best performance that we can- so we went for things like the unified shaders and so on. The PS3 has been designed in a quite different way because of the way the process worked. We sat down with Microsoft and said: 'This is what we think we can build', and they said: 'Yes, but what about...?' And they started picking holes in our design, so we came up with a collaborative design. They didn't put a spec in front of us and say: 'How much for this?' That definitely wasn't the dialogue - in fact that would make it more of a monologue; it would be kind of bidding on prices and so on. Instead what we have is a very collaborative design.

With the PS3 my understanding of what happened is that they had three different internal hardware solutions - at one point, for example, as I understand it there was a proposal to use multiple Cell processors just to handle the graphics. And towards the end of the process, as the story goes, they took a look at the three internal tenders and decided than none of them would actually do; none of them would deliver the kind of performance and quality that games programmers could use and would make for a good cost-effective console, so they had to go out and shop around. And one of the places they shopped was Nvidia, and what Nvidia did was say: 'Well, you've got this relatively short timeframe, you've got roughly this kind of budget, I'll tell you what we'll do: we'll do you a good price on what is essentially the 7800GTX'. So that's a PC chip, and if you look at the architecture of the two consoles you can see we've done bizarre things that they haven't. We've built ten megabytes of dedicated ED RAM which knows how to antialias and so on, because that's a specific way of addressing a console's problem. It's bizarre in a PC sense but a special skill for a console builder. Whereas the PS3 has 256 meg of system memory and 256 meg of graphics memory it communicates through what is effectively a PCI express bus. It uses GDDR3 fast memory, it's essentially a PC graphics design bolted on to a Cell processor and 256 meg of fast system memory...

You make it sound so unrefined!

[Laughs.] Well, yeah, but the tragedy is that it is unrefined. There's a lot brute force in there - I'd be the last person to admit it, but the truth is that the 7800GTX is a pretty powerful piece of hardware, but it's not very elegant, it hasn't got the kind of: 'Well, how do we design this to be the best possible console we can build for this money?' Instead it's been put together at the end of quite a complicated process. We have two very different design processes. If Microsoft had come to us and said: 'All right, what are we going to do about this graphics chip, then? Let's sign the contract and let's go', but then we'd got two thirds through and they'd said: 'Look, you guys aren't going to deliver - now what are you going to do?' and then walked away from us, they would have ended up with a design very much like the PS3 in some essential characteristics - it would have had to use bought-in components. And our GPUs instead are custom-designed components, and that's one of the fundamental reasons why I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run.

So how about this one: can those E3 PS3 demos be achieved on Xbox 360?

Well, why not take another combative line here? I think it's more likely that they can be realised on an Xbox 360 than they can be on a PS3. Those things are movies generated using whatever DCC software the houses had in mind. The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."
 
" through what is effectively a PCI express bus", haha! Isn't that like 4gb/s?
And didn't epic say the did the demo on ps3? All they had to do was to "swith to opengl and check that the shadows and lighting were alright".
 
welcome to the fine world or marketing drivel! we have an important message to the lobotomized among you and it is: our product rocks and the competition's sucks!
 
The man needs to stick to giving talks to developers about DirectX optimisations and not venture into PR, otherwise he's going to look like a complete fool.

Richard Huddy said:
Well, why not take another combative line here? I think it's more likely that they can be realised on an Xbox 360 than they can be on a PS3. Those things are movies generated using whatever DCC software the houses had in mind. The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."

Oops, too late.

No-one really thinks most of the E3 footage was realtime (and it was never claimed as such), but Huddy unfortunately decided to pick on one of the few demos that was actually running on real hardware (and slower, non-final hardware at that) in order to make a point. And in the process he's completely invalidated his own argument. Many people have seen that demo being run on a real devkit (I know I have) so claiming overwise is spurious and deliberately misleading.

I think it's pretty clear from this that he's just trying to be a good little corporate whore, rather than give any kind of actual valid analysis.
 
weaksauce said:
" through what is effectively a PCI express bus", haha! Isn't that like 4gb/s?
And didn't epic say the did the demo on ps3? All they had to do was to "swith to opengl and check that the shadows and lighting were alright".

Richard was talking through what is effectively, his anus.
 
It seems to me that with the PS3 you have to look at the system as a whole. You can't just compare GPU's and say that the 360 will be more powerful.
 
seismologist said:
It seems to me that with the PS3 you have to look at the system as a whole. You can't just compare GPU's and say that the 360 will be more powerful.

Actually I haven't seen one point where the xenos is more powerful (well maybe the bandwidth, sometimes). Ati's strong side would be the optimization ability or something right, but judging from what we've seen so far, especially the launch titles, naah. :)
(I'm just saying what I think :p)
 
weaksauce said:
Actually I haven't seen one point where the xenos is more powerful (well maybe the bandwidth, sometimes). Ati's strong side would be the optimization ability or something right, but judging from what we've seen so far, especially the launch titles, naah. :)
(I'm just saying what I think :p)

Of course you haven't seen one point where xenos is more powerful. Because RSX is still a figment of your imagination, it can do anything you want. ;)
 
He (Huddy) made some valid points though, like that RSX is last minute last resort option, which I agree... and I also don't expect PS3 to pull of Motorstorm and Killzone CGI in realtime...
I wish sony would start to show some games already.
 
Ati rep doesn't like a Nvidia product? Say it ain't so!

I refuse to believe that Ati thinks that the PS3 with its Nvidia GPU is unrefined, and that the X360 with its Ati GPU is a better machine.
It sounds way too strange and incredible for me to believe it!


...There's nothing but PR talk in this interview. Not even an interesting or a well executed PR talk actually, seeing how he points out the UE3.0 demo as if it was something impossible to achieve by the machine, while it's just a middleware engine that is not anything impressive...
It reads almost like a compliment seeing how the PS3 shouldn't have any problem to run it and more with its launch games.

OT: For Geo and the clique: We had this discussion before in the other forums, but Ati really need a course on "how to bash your rival product". ;)
 
AlphaWolf said:
Of course you haven't seen one point where xenos is more powerful. Because RSX is still a figment of your imagination, it can do anything you want. ;)

Well, can you show the awesomeness of xenos? :) Yes, just show me some theoretical numbers or whatever.

Dr Evil, motorstorm was already said to be realtime. I think the game is not that much about polygons but rather effects, as you've seen they are awesome. Wouldn't they fit for cell?
 
weaksauce said:
Dr Evil, motorstorm was already said to be realtime. I think the game is not that much about polygons but rather effects, as you've seen they are awesome. Wouldn't they fit for cell?

Umm who said that and where? and why because it's not true.
 
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weaksauce said:
" through what is effectively a PCI express bus", haha! Isn't that like 4gb/s?
And didn't epic say the did the demo on ps3? All they had to do was to "swith to opengl and check that the shadows and lighting were alright".
Screw what Epic said. There was no PS3 hardware at E3 and that's common knowledge. Why are we pretending like it's not?

Shit, dev's BARELY have a full PS3 dev kit as of this moment.

It's PR spin of the best kind. But let's not pretend that Kutaragi didn't spew the same level of hype about the PS3. This basically evens the score. Face it, every mention of PS3's supposed "superior" hardware came from Sony PR or their moneyhat minions like Factor Five and that middleware provider they bought (SN Systems, I think).

The systems are roughly equal in performance. I said it once and I'll say it again, if you're planning on buying a PS3 because of some fabled belief that it will be much more technically superior to the Xbox 360, then you will be disappointed. If you're planning to buy one because of a games library that will kick the shit out of you, then you'll be very, very, very impressed.
 
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Alpha_Spartan said:
Screw what Epic said. There was no PS3 hardware at E3 and that's common knowledge. Why are we pretending like it's not?

Shit, dev's BARELY have a full PS3 dev kit as of this moment.

Well he said it was running on "hardware less powerful than the final PS3 spec" at 49 fps and unoptimised code, but maybe that was for the game itself?
edit, dr evil, i'll look up the link. It's been discussed about before here. But it's not really that well laid out so you might still think it's not realtime.. anyhow, just wait.
edit: ok here, scroll down to motorstorm in the list to the right of the screen:
http://www.control-freaks.tv/

heck, even wikipedia has it:
http://en.wikipedia.org/wiki/MotorStorm

Alpha_Spartan, you know ibm is saying cell kicks ass, mercury too, epics saying ps3 kicks ass, but sure it's just PR but it's not only from sony.
 
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That's news to me

Alpha_Spartan said:
Screw what Epic said. There was no PS3 hardware at E3 and that's common knowledge.
It is?

Also, agressivity is not exactly conducive for a good discussion.
weaksauce said:
You know that Wikipedia is hardly the evidence to anything, don't you?

There's a thread about the claims made by the Evolution Studio CEO saying that the E3 video was faithful to what they'll produce with the PS3, though. He didn't say it was real-time.

Personally, I don't think the Motorstorm video was in RT, it was pure offline CGi if you ask me.
 
Your aggressive is my candid. I mean, there's no need to bullshit around the bush.

There was no completed PS3 hardware at E3 or complete PS3 dev kit at E3. I would bet the farm on that. Hell, there wasn't even completed Xbox 360 hardware at E3.

The demos we saw at the Sony PR marketing conference weren't running on PS3's. Again, that's common knowledge.
 
weaksauce said:
, dr evil, i'll look up the link. It's been discussed about before here. But it's not really that well laid out so you might still think it's not realtime.. anyhow, just wait.
edit: ok here, scroll down to motorstorm in the list to the right of the screen:
http://www.control-freaks.tv/

heck, even wikipedia has it:
http://en.wikipedia.org/wiki/MotorStorm

I'm sorry but that is not proof and there is no proof, because there can't be proof, it was prerendered movie and that's final! It's a whole another question that can they still do it and the answer to that one is.... No they can't, but let's just wait and see.
 
Alpha_Spartan said:
There was no completed PS3 hardware at E3 or complete PS3 dev kit at E3. I would bet the farm on that.
What do you call a "complete Devkit" exactly?

An early Devkit, without the final hardware, is still a Devkit. There were PS3 Devkits sent to developers months prior to E3. The early PS3 Devkits had lower clocked DDE2 Cells, and Sli'ed (or not) 6800U.
Alpha_Spartan said:
The demos we saw at the Sony PR marketing conference weren't running on PS3's.
Which ones? The only three demos that were running, live, with the PS3 Devkit were the Duck demo, the UE2K7 and the Fight Night ones.
Alpha_Spartan said:
Your aggressive is my candid. I mean, there's no need to bullshit around the bush.
Try to be a lot more candid than that. ;)
 
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