On the PC graphics front
- 60/40 split between desktop and notebook
- PCIe about 10% this quarter
- PCIe margins lower than corporate average, mostly due to process transition
- already shipping unannounced PCIe IGP solution
- only able to fulfil 75% of demand for X800 family (why was unclear to me)
- inventories are pretty light right now
- made a comment about not confusing PCIe certification with PCie qualification (what's the difference?). The questioner did not follow up on his question about whether certification was becoming an issue with OEMs.
On the digital consumer products front (digital tv/handhelds)
- now makes up 15% of the business
- product split is 40/60 DTV/handhelds.
- shipped 10 million handheld chips this quarter
- Margins on digital consumer products are higher than for PC graphics (duh)
- Expect 3x DTV growth and 2x handheld growth. I forgot to note whether that was for the year, or the next quarter
Mention was made of royalties from XBox2 in upcoming quarters, but no details of how the deal was structured, just that margins on console parts will help improve overall gross margins.
They also just bought a small (<100 people) software shop in India specialising in embedded solutions.
[edit] Expensing stock options would've chopped about 3c a share off earnings. Going forward, they expect this to sneak up to 5c a share. As they're incorporated in Canada, expensing options will not be optional - just something to remember if you're comparing EPS numbers with Nvidia.