This really doesn't sound any different than what AGP offered. Is it really any surprise that once we move to a new graphics interface standard that graphics companies would seek to keep "AGP texturing" going?
Additionally, nVidia has had "virtual AGP texturing" available since the AGP1x days, where they could store textures in system memory on a PCI card. So this really is nothing new in a number of different ways.
Additionally, nVidia has had "virtual AGP texturing" available since the AGP1x days, where they could store textures in system memory on a PCI card. So this really is nothing new in a number of different ways.