ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (
http://www.tommti-systems.com)
video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 58720256
HAL (pure hw vp): NVIDIA GeForce FX 5950 Ultra (Anti-Detect-Mode: off, gamma correction: DAC)
options
pixel shader version: 2_0
partial precision: off
number of render targets: 1
results:
shader 2 ( Per Pixel Diffuse Lighting): 143 fps 6.9832 mspf 716 rendered frames
shader 3 ( Per Pixel Directional Light Shader (Phong)): 91 fps 11.0132 mspf 454 rendered frames
shader 5 ( Per Pixel Spot Light Shader (Phong)): 79 fps 12.7326 mspf 393 rendered frames
shader 6 ( Per Pixel Anisotropic Lighting): 88 fps 11.4073 mspf 439 rendered frames
shader 7 ( Per Pixel Fresnel Reflections): 83 fps 12.0482 mspf 415 rendered frames
shader 9 ( Per Pixel Car Surface Shader): 41 fps 24.3902 mspf 205 rendered frames
shader 10 ( Per Pixel Environment Mapping): 172 fps 5.8275 mspf 858 rendered frames
shader 11 ( Per Pixel Environment Bump Mapping): 140 fps 7.1179 mspf 703 rendered frames
shader 12 ( Per Pixel Bump Mapping): 73 fps 13.6346 mspf 367 rendered frames
shader 13 ( Per Pixel Shadowed Bump Mapping): 43 fps 23.4010 mspf 214 rendered frames
shader 14 ( Per Pixel Veined Marble Shader): 56 fps 17.7093 mspf 283 rendered frames
shader 15 ( Per Pixel Wood Shader): 55 fps 18.3052 mspf 274 rendered frames
shader 16 ( Per Pixel Tile Shader): 43 fps 23.3827 mspf 214 rendered frames
shader 17 ( Fur Shader With Anisotropic Lighting): 6 fps 153.8826 mspf 33 rendered frames
shader 18 ( Per Pixel Refraction and Reflection Shader with Phong Lighting): 33 fps 30.7467 mspf 163 rendered frames