Initially, captaining my own ship as it sailed from one destination to the other was empowering. I attacked random ships as they sailed by, looted their cargo, and it felt wonderful. Eventually, though, I realized that with every cannon shot I fired I was starting the same chain of events over and over again. You attack a ship, weaken it until you can board, and then you can either board it or destroy it completely. If you destroy it, you lose half the cargo it was holding and your notoriety increases, so it’s pointless. If you board it, however, you have to kill most of the crew and maybe burn a flag every once in a while. Boarding is the only real option because you can repair your ship, lower your wanted level, or add the ship to your fleet. I mean every pirate focuses on lowering their wanted level, right?
AC4 lets you ride a boat, but at a cost. What was advertised as pirate-based exploration ended up making me feel less like a pirate and more like a passenger on the designer’s journey. If Ubisoft plans to stick with the open world and the pirate theme, they should break down the barriers and pick up the pace. There should be more than one way to do things, whether it’s traveling from one place to another or boarding ships. Swashbuckling shouldn’t feel like busywork, the high seas shouldn’t feel like a giant checklist, and piracy shouldn’t have boundaries.