I think thats not right!
All SGX cores support OpenGL 2.0, OpenGL ES 2.0 and Direct3D Mobile. AFAIK the last is something like DX7/DX8, I would say at max SM2.0.
Only SGX535 is DX9 and SGX545 is Direct3D10.1. I think both cores especially made for one vendor, who need such cores for windows systems.
Yes I know NEC use the SGX535 for the NaviEngine1.
I'm not so sure but removing capabilities below SM3.0 for the 5th generation sounds more complicated than leaving it inside. What each driver for each platform exposes is a story of it's own probably. IP below 535 for their target markets don't obviously need SM3.0.
In any case it would be highly interesting to see how someone would scale a unified shader core down to DX8.0 or below. Even the first generation VGP as a geometry processor is DX8 compliant (with 4 fp operations/clock).