Joe DeFuria said:You made the vague claim, not me. Why and how should I search for something I don't recall happening on this board? I assume you have some reccolection of a specific conversation or two.
Again, what I recall when it comes to "PS2 developers", is that they are much happier with the PS3 graphics sub-sytem relative to PS2. I don't recall hearing much at all about Cell programming relative to PS2 programming, but I do hear lots of grumbling in general about multithreaded programming in general.
Now we're working with the Cell chip, which is a whole different ballgame. It's easier in some respect (easier to program for), but it's also a lot more complex, so a lot more cores to keep busy at the same time.
But in the end, yeah, programming a PS2's EE will give you a leg up programming for multi-core architectures, especially the Cell. Hope that answers your question! If you have any more, shoot!
Actually, the EE on the PS2 had vector units we *had* to use for graphics, with Cell you can write to the RSX from any part of Cell, but you don't have to. It's more of an option, so that's cool, it makes it easier. Also, cache and DMA management on the PS2 was very difficult and they've taken another look at that with Cell and made it easier (i.e. Cell does a lot for you that you had to do manually before).
Joe DeFuria said:Well, in all honesty, that's one developer with what sounds like a neutral opinion to me.
mckmas8808 said:He basically says some things are easier, while other things are harder I agree, but some people here talk as if games aren't going to be ready this year because the Cell is so hard to program for. And trust me he's not the only PS2 now to be PS3 dev that feels like this. The Cell processor is not all around in every way harder than the EE to program for.
Griffith said:II don't think that "games aren't going to be ready this year"
but
"good games aren't going to be ready this year"
the ps2 takes 4-5 years to use the power of the architecture, if ps3 is easy than ps2, then maybe it will take 2-3 years, I suppose
forget to see games tapping all the power of the console in the first year
the point is that the CGI videos put pressure on developers raising the quality bar required to not disappoint the public opinion, so waiting some tools that help devs to obtain this, makes sense.
mckmas8808 said:WHAT?!? 1st question. Do you consider a game like GRAW for the Xbox 360 a "good game"? If so how do you know that it's not going to be available this year for the PS3. And you don't really think that there will be 0 "good games" released for the PS3 this year do you?
Medal of Honor: Airborne so far seems to be a good game and that will be released this year for the PS3. You should do a search to see the possible launch games for the PS3 to see what possible to be good and what's not.
And I never thought that the PS3's full power would be realized within the first year of its existence. Where are you getting this from?
Well, as I already said, that depends on what the reason for the PS3 delays are (or if there even is a delay, which is still unconfirmed). If it's because Sony doesn't believe the launch titles are ready, then it certainly could have an impact. But we don't know what the issue or issues are at all right now, so it's all speculation. All I'm saying is that it's certainly possible.Titiano said:This is all true, but it has nothing to do with when PS3 launches. Or whether PS3 Cell will be well utilised going forward. I don't expect Octopiler will ever be available for PS3 development, but I don't expect that will negatively impact the learning curve that's expected..you won't be able to take x86 code and run it well with little modification on Cell, but then that isn't strictly necessary (however desireable that might be). Even if Octopiler was available, and available for launch title development, while it'd make things friendlier, I'm not sure how well it could make lazy code use the chip anyway, for launch titles.
He's trolling. Ignore him.mckmas8808 said:WHAT?!? 1st question. Do you consider a game like GRAW for the Xbox 360 a "good game"? If so how do you know that it's not going to be available this year for the PS3. And you don't really think that there will be 0 "good games" released for the PS3 this year do you?
Medal of Honor: Airborne so far seems to be a good game and that will be released this year for the PS3. You should do a search to see the possible launch games for the PS3 to see what possible to be good and what's not.
And I never thought that the PS3's full power would be realized within the first year of its existence. Where are you getting this from?
Sethamin said:He's trolling. Ignore him.
Griffith said:but at this time, 360 will have better game on his side, all using tiling, hdr fp and msaa and starting using more the architecture
the tools that microsoft provide to devs are simply better, the power of 360 will be exploited before, and final kit of 360 have reached the devs 5-6 months before the sony's one
this is logic, but please, before replying, take a deep breath
Sethamin said:Anyway, the point is not that games won't be ready at all. The point that games won't be as polished as they could be given that their most talented programmers will have to spend a lot of time dealing with the SPEs. I don't doubt that the PS3 is easier than the PS2 is some ways.
Griffith said:but at this time, 360 will have better game on his side, all using tiling, hdr fp and msaa and starting using more the architecture
the tools that microsoft provide to devs are simply better, the power of 360 will be exploited before, and final kit of 360 have reached the devs 5-6 months before the sony's one
Titanio said:That said, solely in terms of technical merit, I think it's fairly reasonable to expect PS3's first generation to be more than a match for X360's second.
Absolutely. It's just a question of degree. Anyway, all of this was just the long winded way of saying "Yes, the state of the compiler does matter". The degree to which it makes a difference is certainly debatable, and we probably don't have all the information to know one way or the other, but it does make some difference.mckmas8808 said:Okay, but doesn't this happen with pretty much all consoles when they are first launched? I mean really we all know that the first gen games on the Xbox 360 are only tipping the iceberg.
No need for a disclaimer. I welcome intelligent debate. And actually, you can attack my opinions all you like and counter them; that's what debate is. It's ad hominem attacks against someone's character that are wrong.mckmas8808 said:*Disclaimer: I'm not attacking you are your opinions. I'm just giving back needful debate.
Joe DeFuria said:Why?
I think that's fairly unreasonable. The question will be if any PS3 delay is long enough such that XBox360 starts it's 2nd gen title releases.
I expect XBox 2nd gen titles to start in '07. (I consider xmas '06 to be the last push of the first gen titles.) Assuming PS3 ships in '06, then we're essentially looking at first gen titles competing against one another.
Joe DeFuria said:Why?
I think that's fairly unreasonable. The question will be if any PS3 delay is long enough such that XBox360 starts it's 2nd gen title releases.
I expect XBox 2nd gen titles to start in '07. (I consider xmas '06 to be the last push of the first gen titles.) Assuming PS3 ships in '06, then we're essentially looking at first gen titles competing against one another.
I didn't say you were a troll, I said you were trolling. As they say: "attack the behavior, not the person". Anyway, I though this in particular was kind of a troll-like comment:Griffith said:the old strategy of personal attack, never dies, sadly
if you agree with Sethamin, you are a good dude, if don't, you troll.
I don't know what is a troll for you, but I can suggest you to learn what means "respecting different ideas"
It just seemed to me like a ridiculous statement deliberately trying to inflame opinion. But, on second read, I suppose it's fine if you actually believe that. It seems pretty out there, but if that's really your view, then I apologize.Griffith said:good games aren't going to be ready this year
xbdestroya said:I think that's an important and valid point raised; exactly what would one consider the generational breakdowns to be as far as games are concerned? I've always kind of though of Gears of War and the like as representing the second gen of Xox 360 titles, but maybe this isn't the best way to look at it. Perhaps the first crop of games to feature engines built around the tiling would be a better yardstick?
So that instead we have 'launch titles' and 'first-generation' games, which I see as kind of a half-step away from one another. So it'll be 360 'first-generation' games vs Sony 'launch titles,' for whatever that's worth.