Hello,
I've got a N-Gage QD cellular and it's powered by an ARM9 processor running at 104 Mhz. In past month I've run on it various native games and other homebrew. All that are 3D texture mapped game obviously renderend entirely on the CPU. The maximun effort from this cellular I think we can see running a port of original Quake on Symbian OS and it run at 6/8fps in native lcd resolution (176x208 4096 colors) and 13fps in timedemo on half scaled up resolution. I was not thinking that this could be possible and I've talked a lot with the devealoper of this and about the CPU it tell me (as is) that ARM cpu don't have FPU inside that could easily help to get faster rendering.
How about this kind of CPU we find on lot of mobile handheld? How powerful is it? Can we compare to a 486 x86 capability to get an idea of what was possible when first 3D games get out?
Bye
I've got a N-Gage QD cellular and it's powered by an ARM9 processor running at 104 Mhz. In past month I've run on it various native games and other homebrew. All that are 3D texture mapped game obviously renderend entirely on the CPU. The maximun effort from this cellular I think we can see running a port of original Quake on Symbian OS and it run at 6/8fps in native lcd resolution (176x208 4096 colors) and 13fps in timedemo on half scaled up resolution. I was not thinking that this could be possible and I've talked a lot with the devealoper of this and about the CPU it tell me (as is) that ARM cpu don't have FPU inside that could easily help to get faster rendering.
How about this kind of CPU we find on lot of mobile handheld? How powerful is it? Can we compare to a 486 x86 capability to get an idea of what was possible when first 3D games get out?
Bye