Are You Truly Ready? :D

swaaye

Entirely Suboptimal
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Look what I found in the Internet Archive. Lots of juicy info!! ;)

FAST and wide!



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Honestly im not ready for that kind of performance. Im glad Fermi is underperforming, because any more is just too much!
 
I had three boards with this chip, back then.
I remember vividly playing "Jurassic Park: Trespasser" (one of the first DX6 titles) and the render output was rigged with sub-pixel precision artifacts -- an architectural drawback, AFAIK. Transparency handling was also problematic.
 
Had one too, back in the day. (And, as soon as i could afford it, a voodoo graphics as a decent 3D-Accelerator followed…).

A BOP would be a billion operation per second, no? It's way better than a FLOP: at least that way you don't have to worry about what kind of operation it is as long as some transistors does something! :D
 
I had one as my first 3D accelerator which actually accelerated (not like VirgeGX) :D!
Riva128 4MB SGRAM AGP

BTW CarstenS, I wouldn't call VooDoo an upgrade from Riva128.
The first did do window acceleration as well as full OpenGL acceleration! That was a must for me when playing with LightWave3D or other animation software.
Also VooDoo could do 15-bit color only while Riva128 was 16-bit 3D ... (I remember how horrible dithering pattern was on nV, still 65536 is more than 32768 ;))
 
I got this in september 1997 in my Dell P2-266 that I got new for college. Had to wait until february or march 1998 before openGL drivers came out and I could play 3D accelerated Quake 2.
 
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I played around with a STB Velocity 128 a year ago or something. I like to get out old hardware occasionally. :D

One thing I found with this chip is that it has some sort of issue with loading textures. At least in D3D anyway. I was playing Jedi Knight and the game would pause rather frequently as I was running around. If you do a Google Groups search you can find mention of this for other D3D games.

I also tried OpenGL Quake2 on it and it ran that pretty well. I captured a screenshot for Wikipedia. You can see the poor dithering the card does. But you also should take a moment to remember that the competition (Voodoo Graphics) was quite blurry whereas this at least retains a lot of detail. Voodoo tended to turn the mip maps into mush.
Quake2onRIVA128.jpg
 
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