It would be really cool if one of the resident developers would explain predicated tiling, what goes into designing and engine for one, and the level of difficulty in implementing it.
It seems like a very mysterious topic, it would be great to geat a little more insight on where the guys are at with this tiling, and how long they think it will take to be correctly implemented in the majority of games.
I know that UE3 wasn't built with tiling in mind, I've also read that modifying an existing engine to support tiling will not give the best results(i.e. 5% 4xAA hit as ATI claims@720p)
Due to the fact that UE3 will be so widely used do you think it will it take a long time to really see true games built from the ground up with tiling(UE4)? Any ideas on the rough performance hits with a modified tiling-system vs ground-up tiling?