Currently I would say that it is necessary for a game to have shadows for the characters and objects projected on to surfaces like the ground and such. Self Shadowing doesn't seem to be as common as one would think it should be, like in everygame that has shadows, but one day with enough power backing it I think that it will become necessary for games that have the slightest bit of realism to have characters and objects with self shadowing.
The question I ask in the title of the thread is to find out if you guys think that contact shadows are just as important as self shadowing or simple shadows projected onto the ground. Currently in many of the games I play the characters and objects seem to kind of be floating against the background and don't seem to be really a part of the scene. I was wondering if contact shadows would fix this but the more I think about it the more unsure I am that it is the solution and that maybe there is something else that I'm missing. Maybe you guys can point it out for me. If we do reach the conclusion that it would fix the issue do you think it should be something for developers to pursue in the future? Now you might think that is a silly question but the fact is most games don't use them right now for whatever reason. So is it something to look forward to in the future that will end up being as common as the simple projected shadows? Is there something even better in the works than contact shadows and SSAO? Is SSDO even viable in a game on these high end video cards that are coming out today?
The question I ask in the title of the thread is to find out if you guys think that contact shadows are just as important as self shadowing or simple shadows projected onto the ground. Currently in many of the games I play the characters and objects seem to kind of be floating against the background and don't seem to be really a part of the scene. I was wondering if contact shadows would fix this but the more I think about it the more unsure I am that it is the solution and that maybe there is something else that I'm missing. Maybe you guys can point it out for me. If we do reach the conclusion that it would fix the issue do you think it should be something for developers to pursue in the future? Now you might think that is a silly question but the fact is most games don't use them right now for whatever reason. So is it something to look forward to in the future that will end up being as common as the simple projected shadows? Is there something even better in the works than contact shadows and SSAO? Is SSDO even viable in a game on these high end video cards that are coming out today?