Just remembered this article about Epic pushing MS to up Ram to 512 from 256 after showing how it runs at 256...
I'm not sure , would killzone 2 be getting all the hype its getting now if it was for both platforms ? I don't think so , think of killzone without e3 2005 at sonys confrence and the rally point it made for ps3 owners.
Now I mean look at gears of war sold more in total ? gears apparently sold 4.7m world wide as of may 30th 2008 all at the full price of $60 bucks .(it just droped in price to $40) what was another multi console big game that released in 2006. unreal tourny 3 apprently didn't even break 1m world wide by march . No granted the 360 verison hasn't come out yet or at that point , but still thats the pc and ps3 world wide. gears of war sold 3 times that in just 10 weeks . (it took tlil january 19th to sell 3m units )
Gears of war was said to have cost epic 10m (without unreal engine 3 development apparently) ms easily put many times that into marketing for the game with epic. Would epic have been able to devote that much money to the game for advertising if it wasn't a joint venture with ms ?
and yes Shifty i think that a developer like epic would have support from ms or sony if they decide to create a new exlcusive title for either system. Gears of war itself will give them pull with both companys , i'm sure nintendo would also pay out some money for a gears of war level console game for their wii .
All salient point that I was making two years or so ago when we were first visiting the idea of the death of 3rd party exclusives. There are reasons to still go exclusive. However the reasons are up against the heavy fact that ignoring a platform is ignoring a large part of the market.Sorry Shifty, I disagree with you. The SE situation is different; likewise Epic's titles are different. There are times when exclusivity makes a lot of sense (funding, marketing, consumer base and demographics, software adoption, etc) and other times it doesn't...
We're talking Epic here, purveyors of the most popular cross-platform engine of this generation! Single-platform polish isn't really a factor. That's more an issue with FFXIII who decided all that polish and the known fanbase on the PS platform still wasn't reason to stick with exclusivity. And as you say, there's are more JRPGs on XB360, meaning more competition (not that FF really gets competition), and yet they aren't selling gangbusters, which is why those not being first party funded are being ported to PS3, to get more sales from a larger userbase.Exclusivity at this point may make sense if it allows more focus to polish your product for a single platform.
I'm not sure , would killzone 2 be getting all the hype its getting now if it was for both platforms ?
I'd like to take this bet.Probably not. On the other hand, I'd wager that Killzone 2 will not be profitable...
I'd like to take this bet.
On topic, repeating the question Shifty asked, why are all those new IPs are released on multiple platforms? Are all those publishers stupid or what?
I disagree with that. Gears was a top title at its time and set a standard. There wasn't anything to compete with it graphically and they had the nicety of fire-and-cover gameplay which was a rare thing. It was a good game, and I feel folk are totally downplaying that. UT3 came after a long run of shooters, looked like Gears, and so offered little worth buying into. The marketing helped, but remenbered people MS paid for Gears! It got the marketing push because MS was using it to sell their platform. If MS hadn't have ponied up the money, what would Epic have done differently? How would that have affected the product? We can't rightly say, but looking at Gears as an example of a success, you're looking at a 2nd party exclusive and not a 3rd party exclusive. Same pretty much with Resistance.Epic with its track record could get a developer to go out on a limb with it . They have made tripple a games time in and time out . MS's marketing push with gears made it a huge seller . Epic putting an established franchise on both consoles and the pc amounted to lack luster sales compared to gears.
You're saying Baldur's Gate, NWN and KOTOR were small-fry and not until Bioware went XB did they did get anyway?Look at bioware when they were solo . Partnering with ms and others helped them make alot of huge games.
The problem with that is they were PC devs and the PS2 was totally un-PC like. XB offered a platform that suited the devs, an extension of their PC market. If they could have produced quality Bioware titles on PS2, and wouldn't have had to compromise their artistic view to do it, they'd have made shed-loads more cash, but it wasn't their field.Kotor series was extremely big on the 20m selling xbox , you had mass effect also which was a strong seller. You could ask why they didn't go multiconsole with the game .
Same can be said of Sony, with lots of developers saying how happy they are with Sony's support. But most importantly, if you're getting that much support, are you really 3rd party? If you're getting the console company behind your product and working exclusively for them, that's 2nd party, which is a different ball-game.If approached right ms will also dump alot of money into the project in the form of advertising or even funding dlc .
DLC is different from 3rd party exclusivity. The real question here is, if going 3rd party exclusive is so lucrative, why is Fallout cross-platform and not platform-exclusive?Thats another interesting point. Look at fallout . Why make the dlc for 360 and xbox only. Why not make it for ps3 too ? Perhaps its because ms is able to advertise more effectively and has a great following that buys the dlc.
I think it's pretty obvious in some (not all) cases. Engine development and platform familiarity.Why are all those new IPs are released on multiple platforms? Are all those publishers stupid or what?
The biggest carrot for exclusivity is the platform holder will push your game for you, meaning you just need to focus on making a great game, rather than all of the fluff that surrounds it (marketing your title, picking your audience, figuring out the best way to get people hyped). This is especially important when exclusives are what most of the community discusses in detail.
If anything will make people question this, look at the hype for the exclusive FPS's this year - KZ2 and Res2. Much like Halo 3, looking great, but not exactly the top of their field compared to what's out there already - look at what Stalker does, Crysis, even FEAR PC (don't think about the poor console versions), and even the Orange Box's sales won't really compare thanks to the hype the community will put around them. The platform holder will take huge advantage of this, of course, and push them down your throat.
Hell, look at Haze - a poor game by any measure, but it managed to capture the crowd quite a bit. Why couldn't games like Timeshift - far better received critically - get that much hype? Look at the threads discussing these games, and see how many people praised the game prior to its release. Look at views and posts in that thread, too, as a measure for "interest" in the game.
Then look at the hype for the genuinely innovative FPS Left 4 Dead, coming from Valve (yes, Turtle Rock is a wholly owned group in Valve), who are behind what are considered the greatest FPS games of all time - twice! Look at how much people aren't talking about Project ORIGIN.
Exclusivity isn't just about the simple bean counting... it impacts sales on your core platform. The hard part of going multi is identifying just how many more (or less) sales the exclusivity will cost you if you're concerned about getting lost amongst the bigger titles.
The current market is vastly different then markets of old where the console leader had such a dominant control over the market that multiplat cost vs. multplat revenue was skewed in favor of just being on the PS2, PS1 or SNES.
Huh?! You don't think Gears would have grossed more money if it was available on PS3 as well? You think UT3 would have got more money overall if it were platform exclusive?
MS does a better job in advertising their exclusives, no doubt.
Actually, much of the software on the console leader is exclusive. Porting all that shovelware to the second-place 360 and third-place PS3 apparently is not worth it.
You can't be serious. Although they're frowned upon, we do have smilies that can be used to more accurately convey sarcasm.