Are 3rd party exclusives more lucrative than multiplatform titles

Huh?! You don't think Gears would have grossed more money if it was available on PS3 as well? You think UT3 would have got more money overall if it were platform exclusive?
 
Huh?! You don't think Gears would have grossed more money if it was available on PS3 as well? You think UT3 would have got more money overall if it were platform exclusive?

the game would never have goten the hype that it got as an xbox 360 exlcusive that is for sure. The rest is up to how the chips fell . But considering at the time it came out there were so few ps3s and sony was hyping up resistance instead i'd say the sales diffrence would have been tiny .
 
the sucess of gow should show them that going single platform can get them alot of money.

the game would never have goten the hype that it got as an xbox 360 exlcusive that is for sure. The rest is up to how the chips fell . But considering at the time it came out there were so few ps3s and sony was hyping up resistance instead i'd say the sales diffrence would have been tiny .

I can't see the connection between your two posts above. ?.

How would this new IP sell more going exclusive ?.
 
Last edited by a moderator:
Potentially being exclusive gives you a larger focus. I actually don't think Gears of War would have sold nearly as well if it were multiplatform. It got tons of focus simply because it was Xbox 360. This isn't the case for every title though.
 
gears of war + halo would of sold no where as much if they were multi-console.
the marketing from MS around these 2 games is huge. Something they wouldnt of done if the games were coming to competitors.

Without the marketing these 2 games would prolly have sold <50% of what they did even if they were multiplatforms. marketing/hype is the single most important factor WRT game sales (not game quality, check out the studies for the stats)
 
Hang on, that's the difference between 1st/2nd party titles and 3rd party exclusives. If eastmen means 'go platform exclusive with the financial backing of a 1st party' then yes, it makes sense. But I read it as 'independently go 3rd party exclusive because it's better business', in the same way pretty much every company, including Square Enix, hasn't done this gen. I guess their business advisors aren't too hot...
 
Hang on, that's the difference between 1st/2nd party titles and 3rd party exclusives. If eastmen means 'go platform exclusive with the financial backing of a 1st party' then yes, it makes sense. But I read it as 'independently go 3rd party exclusive because it's better business', in the same way pretty much every company, including Square Enix, hasn't done this gen. I guess their business advisors aren't too hot...

Huh? You did argue the point that Gears would have made more money if it was released on PS3. I would argue that if it wasn't a 100% for sure exclusive that it wouldn't have sold like it did.
 
at the time gears was released, i would agree. but at this point in time, theres no way an exclusive title could sell more than if it were multiplatform imho, even if it got the royal treatment gears 1 did. a good game will sell well, even with an OK marketing budget, and i just don't see it selling more on one platform.

to be clear, i do agree that the marketing is what made gears sell as good as it did, but i think it would have sold very well without it.
 
at the time gears was released, i would agree. but at this point in time, theres no way an exclusive title could sell more than if it were multiplatform imho, even if it got the royal treatment gears 1 did. a good game will sell well, even with an OK marketing budget, and i just don't see it selling more on one platform.

to be clear, i do agree that the marketing is what made gears sell as good as it did, but i think it would have sold very well without it.

I'm not sure , would killzone 2 be getting all the hype its getting now if it was for both platforms ? I don't think so , think of killzone without e3 2005 at sonys confrence and the rally point it made for ps3 owners.

Now I mean look at gears of war sold more in total ? gears apparently sold 4.7m world wide as of may 30th 2008 all at the full price of $60 bucks .(it just droped in price to $40) what was another multi console big game that released in 2006. unreal tourny 3 apprently didn't even break 1m world wide by march . No granted the 360 verison hasn't come out yet or at that point , but still thats the pc and ps3 world wide. gears of war sold 3 times that in just 10 weeks . (it took tlil january 19th to sell 3m units )

Gears of war was said to have cost epic 10m (without unreal engine 3 development apparently) ms easily put many times that into marketing for the game with epic. Would epic have been able to devote that much money to the game for advertising if it wasn't a joint venture with ms ?



and yes Shifty i think that a developer like epic would have support from ms or sony if they decide to create a new exlcusive title for either system. Gears of war itself will give them pull with both companys , i'm sure nintendo would also pay out some money for a gears of war level console game for their wii .
 
MS does a better job in advertising their exclusives, no doubt. But exclusives won't sell better at this point considering that the PS3 is becoming a profitable venture for 3rd parties. Cod4, Assassin Creed, DMC4, GTA4 and Guitar Hero 3 are samples of success on PS3 even though most multiplatform titles sell better on 360.

On a global scale the 360 is dead in Japan and not doing so hot in Europe. By putting games multiplatform you gradually increase potential of sales for another platform that is successful in those regions.

Exclusives titles with a large backing of ads has it's limits. I do not think it will succeed sales expectations at this point when the PS3 is attaining 3rd parties support.
 
even if it got the royal treatment gears 1 did. a good game will sell well, even with an OK marketing budget, and i just don't see it selling more on one platform.
look at the stats (check gamasutra etc for studies), hiranking reviewed games dont mean high sales.
+ the converse is equally true, for evidence look at the current top10 in the UK

http://www.elspa.com/?c=/charts/uk.jsp

Lego Indiana Jones: The Original Adventures
WALL•E
Wii Fit
Wii Play
Super Smash Bros. Brawl
Mario Kart Wii
Mario & Sonic at the Olympic Games
Battlefield: Bad Company
Big Beach Sports
Kung Fu Panda

some of those are real stinkers, btw nintendo uber alles
 
thats true... not all games that score well, sell well. but do you honestly think a AAA game like Gears of War wouldn't sell well on a system like the Xbox 360? the console with the highest attach ratio? its a fact that North Americans love games like Gears, and the 360's strongest market is NA. put two and two together and it was guaranteed to sell well before all the marketing.

and theres no doubt that being an exclusive to a console adds some hype to games. my only point is, at this point, now that the PS3's userbase is large enough, i don't think its possible for an exclusive to sell more than if it were multiplatform.
 
Last edited by a moderator:
Huh? You did argue the point that Gears would have made more money if it was released on PS3. I would argue that if it wasn't a 100% for sure exclusive that it wouldn't have sold like it did.
zed said it sold as well as it did because MS marketed it, but MS marketed it because it was a 2nd party exclusive - it was an MS product. If Gears was platform exclusive but MS weren't the ones selling it, would it have sold as well? If Gears, without the major backing of either platform holder, then went 3rd party, would have sold more than being a non-backed exclusive?

But all this hypothetical talk just flies out the window when you look at the market anyway. Why is FFXIII going multiplatform? To sell to more people, and make SE more money. If it were true that hyped exclusives make more than cross-platform titles, why are SE making this move? Because it doesn't work like that! We have ~20 million XB360s and ~13 million PS3's. Unless you know all your comic hero fans all bought the same platform, that Marvel fans shunned the PS3, then going exclusive would mean losing a large amount of customers. The only reason the DC Comics MMO is exclusive (and it isn't, as it's on PC too) is it's funded by Sony.

Blimey, I can't believe we're having a debate on whether exclusives sell more at this point in the generation! Didn't we do all this 2 years ago, and aren't the results now, the idea that exclusives weren't particularly economically viable, backing up what was being said back then?!
 
Shiffty , you have to look at more than that . FF13 is going multiplatform because the ps3 doesn't have the sales to support it . The ps3 is at what 13m now world wide ? The 360 20m ? FF10 which i believe is the first ps2 ff came out in j 2002 according to wikipedia . The ps2 was already at 30m sold by that holdiay season.

The ps3 in 2009 will most likely not be at that point . They would have to sell another 15m or so between now and then. With the 360 however they easily pass that . When you factor in rising development costs surely ff13 cost more than ff10 and they would need to sell more copies to break even adn then profit .


Gears of war was another story , the game cost around 10m to make , they needed to sell fewer copies . It could have easily been single console specfic . I'm sure that the amount ms paid to advertise it is many times more than it cost to make the game something a smaller studio like epic can't or doesn't want to pay for .

A new ip would get the same help. Imagine the new ip being sony specific , it gets a huge announcment at e3 2009 . Everyone gets hyped for it , sony starts to show it at trade shows and then slowly but surely they assualt the tv stations with comercials and its now everywhere you look. Its own specific comercials , an mtv show about the making of it , even in the ps3 montage comercials . Compare that to how unreal 3 was marketed .
 
I think it's worth noting that a) Gears of War would not have been released in 2006 if it had been multiplat and then it'd have had much bigger competition in 2007, b) even if it'd have hit in 2006, it wouldn't be of that quality and PS3 userbase was tiny at the time anyway. If I were Epic and assuming they have no contract for GoW3 nor there is not any first refusal deal between them and MS, I would still go for MS to publish the game (and 360 exclusivity), because a)established fanbase, b) strong console association,c) very good advertising from MS for this franchise.

HOWEVER for their new IP I would definitely go with 3rd party publisher and multiplatform release, because they already have a well developed multiplatform engine that they are very efficient with (see UT3). Going multiplatform doubles your target userbase, so that makes sense to me.

Anyway, their idea of developing new IPs in comics medium first sounds good, but I'm not sure if comics and video games audiences overlap to siginificant extend and then there weren't really that many comics that translated well to video games (and vice versa ;) ).
 
zed said it sold as well as it did because MS marketed it, but MS marketed it because it was a 2nd party exclusive - it was an MS product. If Gears was platform exclusive but MS weren't the ones selling it, would it have sold as well? If Gears, without the major backing of either platform holder, then went 3rd party, would have sold more than being a non-backed exclusive?

But all this hypothetical talk just flies out the window when you look at the market anyway. Why is FFXIII going multiplatform? To sell to more people, and make SE more money. If it were true that hyped exclusives make more than cross-platform titles, why are SE making this move? Because it doesn't work like that! We have ~20 million XB360s and ~13 million PS3's. Unless you know all your comic hero fans all bought the same platform, that Marvel fans shunned the PS3, then going exclusive would mean losing a large amount of customers. The only reason the DC Comics MMO is exclusive (and it isn't, as it's on PC too) is it's funded by Sony.

Blimey, I can't believe we're having a debate on whether exclusives sell more at this point in the generation! Didn't we do all this 2 years ago, and aren't the results now, the idea that exclusives weren't particularly economically viable, backing up what was being said back then?!

There's the well known arguments like higher tie ratio for the 360 so expanding onto the 360 is an obvious choice if you're previously PS3-exclusive but not bound by contract... and then there's the slightly more unknown factors.
Microsoft supports developers in a great way, and not by greasing the palms of the developers like most people think, so getting on MS Game Studios good side is nothing but positive and more people should be unsurprised by this move by SE.
 
Well now the discussion is drifting from 'going platform exclusive is a good thing' to 'going XB360 is a good thing'. Makes ya wonder why anyone even bothers writing PS3 games...

And none of this is actually on topic! I've only just read the article and it's not at all what I thought - they aren't creating a comic based game; Epic are instead looking to use comics to introduce new IPs that they can then turn into games. That is, there's more likely to be a new range of comics to buy, than games, and does this forum really cover the comic-book scene? I s'pose there is precedent in Death Jr. If anyone really wants to discuss comic books as an extension or preparation of a game IP, they'd best start a new thread. This one isn't what it's supposed to be.
 
I think it's worth noting that a) Gears of War would not have been released in 2006 if it had been multiplat and then it'd have had much bigger competition in 2007, b) even if it'd have hit in 2006, it wouldn't be of that quality and PS3 userbase was tiny at the time anyway. If I were Epic and assuming they have no contract for GoW3 nor there is not any first refusal deal between them and MS, I would still go for MS to publish the game (and 360 exclusivity), because a)established fanbase, b) strong console association,c) very good advertising from MS for this franchise.

HOWEVER for their new IP I would definitely go with 3rd party publisher and multiplatform release, because they already have a well developed multiplatform engine that they are very efficient with (see UT3). Going multiplatform doubles your target userbase, so that makes sense to me.

And this is why I need not post anymore! My same thoughts :)

Gears exclusivity made a lot of sense in 2006. MS was funding the project which inturn was helping Epic get UE3 out the door, on the 360 at least. Next gen still wasn't in high gear so competition was thin (but still there, see R6:V) and Epic needed to get a title ASAP to validate UE3. Single platform development allowed more focus on limited resources and, the 360 being the largest install base at the time, also had the highest concentration of potential consumers (i.e. shooter fans). Going exclusive on, essentially at the time, the only next gen console garnered them a ton of press as well as MS pushing it as the Xbox 360 premier 2006 title. Huge marketing budgets as well as prime time E3 attention. On the PS3 front PS3 dev kits were late, development issues for UE3 were strained, the PS3 was more expensive, and the PS3 install base was small in 2006 and had an even smaller shooter fanbase.

There are times when exclusivity makes sense; other times not. FF is a good example of how market conditions affect such. I am pretty sure SE was aiming a couple years after the console launches to release their first FF. These games have HUGE budgets and instead of being a platform pusher they want to be a platform reaper. There needs to be a critical mass of consumers to justify the development expenses. This was the case, clearly, on the PS2 where being exclusive was a no brainer--even without Sony funding. The market is more fragmented now and the prospects of 1M-2M in total sales probably doesn't sit well with a title that has been in development for a number of years. Competition for gamer dollars is going to be high, so doubling the install base through multiplatform development is a viable option. If Sony were willing to pick up a substantial part of the FF13 tab as well as make it the centerpiece of Sony PS3 marketing then maybe this scenario would be different.

As for the new Epic IP multiplatform makes a lot of sense, UNLESS a publisher is going to help fund the title some and push it as a marque title on the platform. One need look no further than Rockstar's non-GTA or Bungie's non-Halo IPs to see that "killer app" success doesn't always translate outside of an IP. Epic has a history of good games that weren't quite "there" ("there" being where Gears is) so this new IP may not justify MS or Sony bankrolling the project. UT3 was a good game, but it didn't get Gears fans all hot and heavy to buy it in droves.

Sorry Shifty, I disagree with you. The SE situation is different; likewise Epic's titles are different. There are times when exclusivity makes a lot of sense (funding, marketing, consumer base and demographics, software adoption, etc) and other times it doesn't. I don't think anyone questions the fact the 360 has a larger install base than the PS3, more online consumers, and more shooter fans. Exclusivity at this point may make sense if it allows more focus to polish your product for a single platform. For an RPG the PS3 has a bigger Japanese install base but the 360 a bigger on WW as well as more RPGs in general. So unless SE was going to get the Epic treatment for FF13, being exclusive doesn't make as much sense. I think SE is looking at the 360 install base and software consumption rate and have bean counted it up to conclude that the extra sales will be larger than Sony funding.

If I was a developer I would look at it exactly like that:

What are our projected sales if we are exclusive? Calculate in any publisher support (funding, loans, marketing) => TotalA.

What are our projected sales if multiplatform? Calculate in advertising cost, cross platform development (time, money, quality) => TotalB.

If TotalA > TotalB, go exclusive.
If TotalB > TotalA, go multiplatform.

I think this is exactly what SE did with FF13, hence the long wait until the Xbox version announcement. Until recently I am sure it seemed likely that PS3 exclusivity would have been the best fiscal approach. The lack of PS3 ramp up to market leadership as well as continued pricing issues make alternatives appealing.
 
Back
Top