Hi Sobek. You know I was going to check my perfomance in Warhead with SSAA but got same problem as you. However Crysis and Crysis Wars has no problem with SSAA by console prompt.
That's odd. You know, I never thought to try Warhead... I don't know why, but I'll try it tonight anyway just to see.
Got the Cat 10.5, GPU scaling with fit to screen option enabled. Maybe for Warhead you might try the Tommti Systems SSAA tool as I heared it might work with Warhead in DX10.
So we're pretty much running the same settings I guess. I'm afraid I can't use that SSAA tool - I'm one of those evil bastards still running XP.
To take super res shots use the e_screenshot 2 feature and set e_Screenshot_width etc to desired value aswell as quality to 100 and PNG type but this only makes a super res screenshot by tiling.
Interesting. So this works fine for you ingame? I've found that if I take tiled screenshots while playing normally, they come out all distorted (common problem I've seen all over the net), but if taken from within the editor, they come out just fine. *edit* Hang on, e_screenshot
2? 2's for 'panoramic' or something right? Does that actually work properly, instead of the broken looking e_screenshot 1? I just read somewhere else that apparently doing e_screenshot 2, THEN e_screenshot 1 will give you an unbroken image.. As if doing '2' first kinda resets where the tiled shots are taken from (because, you know, the broken tiled images simply look like the game did it right but put the individual shots back together in the wrong order). I'll definitely have a play with this tonight too!
The funny thing is, I do recall using that tiled screenshot command ingame just after release, though that would have been with version 1.0 of the game. Wierd.
Sorry for turning the thread into a Crysis discussion