Wow! CoH really is one great looking game! Its definatly underated when people talk about the graphical heayweights IMO.
Apart from the screenshots being far more blurrier than what is then hell yes!
It really is, the effects, textures, detail, everything cast real-time shadows and recieves shadows (even smallest debris pieces!), everything breaks into lots of pieces etc. What a sight to see a jeep get torn down into pieces by a Puma, wheels, window shields, bumpers etc flying off and the soldiers rolling out dead (or flying)!
The physics engine in this being another impressive thing aswell as the smooth animations. Dang the amount of animations and smoothness is remarkable, seeing a tank drive smooth over rough terrain and how the tracks bend and the tank move accordingly.
Made me scratch my head in pure physics joy seeing soldiers fly up in the air from an explosion and then falling on a tank/objects rolling down like a real body would do, amazing!
And with my mod that changes various things it looks even better. I changed such thing as camera height, angle, LOD, texture mip/LOD levels (most are off!).
Gib amount, permanent marks on ground, more wounded soldiers aswell as dead soldiers staying visible.
Full physics for all ragdolls (dead soldiers), removed annoying selection rings and marks (around units) and then some!
Not to forget I made all debris stay on the map instead of being removed making it look like a real battlezone with the insane amount of debris laying around every where (engine might remove some when it feels it enters the "red zone" lol).
Made some nice changes to the machine guns and Puma/Greyhound anti-personell weapons. Quite a horrific sight seeing 3 squads of 6 soldiers getting torn into pieces, leaving body parts everywhere by the Puma 20mm cannon. Reminds me of Save Private Ryan movie and the 20mm German mobile cannon tearing the allied soldiers on top of the tank into pieces (was inspired by this for my mod!).... lighting/atmospheric changes etc....
But enough of my rant!