Nice ss's what config did you use for them? (Crysis dx9 and Salker, the lighting does look good!)
#define MBLUR_SAMPLES half(16)
_preset Extreme
ai_use_torch_dynamic_lights on
cl_dynamiccrosshair off
ph_frequency 100.00000
ph_iterations 50
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 32
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 32.
r1_tf_mipbias -0.5
r2_aa on
r2_aa_break 0.800000,0.800000,0.000000
r2_aa_kernel 0.7
r2_aa_weight 0.500000,0.500000,0.000000
r2_allow_r1_lights off
r2_gi on
r2_gi_clip 0.04
r2_gi_depth 5
r2_gi_photons 10
r2_gi_refl 0.6
r2_gloss_factor 2.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.2
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.3
r2_parallax_h 0.02
r2_slight_fade 2.
r2_ssa_lod_a 96.
r2_ssa_lod_b 32.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_focus on
r2_sun_lumscale 3.
r2_sun_lumscale_amb 1.6
r2_sun_lumscale_hemi 0.75
r2_sun_near 16.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.1
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.8
r2_tonemap_lowlum 0.001
r2_tonemap_middlegray 1.2
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 1
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 0.85
rs_c_contrast 1.5
rs_c_gamma 1.2
rs_fullscreen on
rs_refresh_60hz on
rs_stats off
rs_v_sync on
rs_vis_distance 1.5
texture_lod 0
-- GeneralSettings
con_restricted=0
sv_cheatprotection=0
d3d9_TripleBuffering=1
ai_InterestSystem=1
cl_fov=75
v_lights=3
v_deformable=1
r_HDRLevel=0.75
r_HDRBrightOffset=8
r_Rain=2
r_MotionBlurShutterSpeed=0.06
r_DisplayInfo=0
r_SSAO_darkening=1
r_SSAO_amount=0.4
r_TextureLodMaxLod=0
r_TextureLodDistanceRatio=0
q_ShaderWater=3
p_max_approx_caps=12
i_lighteffectShadows=3
e_voxel_make_shadows=1
e_shadows_water=1
e_terrain_lod_ratio=0.2
e_terrain_deformations=1
e_particles_receive_shadows=1
e_recursion_view_dist_ratio=0.2
-- GameEffects
i_lighteffects = 1
g_ragdollMinTime = 300.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 100.0
g_battleDust_enable = 1
-- MotionBlur
r_MotionBlur=5
-- ObjectDetail
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=4
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=100
e_view_dist_ratio_vegetation=60
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=80
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1.5
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=800
-- Particles
e_particles_quality=4
e_particles_lod=2
e_particles_max_emitter_draw_screen=128
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
-- Physics
e_cull_veg_activation=60
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=50
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
-- PostProcessing
r_DepthOfField=2
r_sunshafts=1
r_UseEdgeAA=2
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
-- Quality
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0
-- Shading
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=8
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=0
e_max_entity_lights=16
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
-- Shadows
e_shadows = 1
r_ShadowBlur=4
e_shadows_max_texture_size=768
r_ShadowJittering=1.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.65
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 1
-- Sound
s_FormatSampleRate=96000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2
-- Texture
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming = 0
-- Water
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.01
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
-- VolumetricEffects
r_Beams=3
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=250
e_Clouds=1
r_CloudsUpdateAlways=0
What a PC can do and CryEngine 2 is just f*cking unbelievable. same specs and settings as in previous post (E8400 +HD4870).
http://img243.imageshack.us/img243/1095/crysisik2.jpg
For Crysis those are custom maps with custom TOD but otherwise my settings are as below. I nthe autoexec.cfg file in the Crysis folder and the game shortcut -DEVMODE .
-- GeneralSettings
con_restricted=0
sv_cheatprotection=0
d3d9_TripleBuffering=1
ai_InterestSystem=1
cl_fov=75
v_lights=3
v_deformable=1
r_HDRLevel=0.75
r_HDRBrightOffset=8
r_Rain=2
r_MotionBlurShutterSpeed=0.06
r_DisplayInfo=0
r_SSAO_darkening=1
r_SSAO_amount=0.4
r_TextureLodMaxLod=0
r_TextureLodDistanceRatio=0
q_ShaderWater=3
p_max_approx_caps=12
i_lighteffectShadows=3
e_voxel_make_shadows=1
e_shadows_water=1
e_terrain_lod_ratio=0.2
e_terrain_deformations=1
e_particles_receive_shadows=1
e_recursion_view_dist_ratio=0.2
-- GameEffects
i_lighteffects = 1
g_ragdollMinTime = 300.0
g_ragdollUnseenTime = 2
g_ragdollDistance = 100.0
g_battleDust_enable = 1
-- MotionBlur
r_MotionBlur=5
-- ObjectDetail
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=4
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=100
e_view_dist_ratio_vegetation=60
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=80
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1.5
e_vegetation_sprites_distance_ratio=1.5
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=800
-- Particles
e_particles_quality=4
e_particles_lod=2
e_particles_max_emitter_draw_screen=128
r_UseSoftParticles=1
e_water_ocean_soft_particles= 1
e_particles_object_collisions=1
-- Physics
e_cull_veg_activation=60
g_joint_breaking=1
g_tree_cut_reuse_dist=0
p_max_MC_iters=6000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=25
e_phys_ocean_cell=0.5
e_foliage_wind_activation_dist=50
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=7
p_splash_dist1=30
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4.5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=5
p_num_bodies_large_group=100
-- PostProcessing
r_DepthOfField=2
r_sunshafts=1
r_UseEdgeAA=2
r_Flares=1
r_Coronas=1
r_colorgrading=1
r_GlowScreenMultiplier = 0.2
-- Quality
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=3
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=3
q_ShaderPostProcess=3
q_ShaderHDR=3
q_ShaderSky=3
q_Renderer=3
r_LightsSinglePass=0
-- Shading
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=8
r_HDRRendering=2
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=8
r_refraction=1
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=0
e_max_entity_lights=16
r_UsePom=0
r_EnvTexUpdateInterval=0.05
r_TexturesFilteringQuality=0
r_HairSortingQuality = 1
r_FillLights = 14
e_particles_lights = 1
-- Shadows
e_shadows = 1
r_ShadowBlur=4
e_shadows_max_texture_size=768
r_ShadowJittering=1.5
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=0.65
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache = 1
-- Sound
s_FormatSampleRate=96000
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2
-- Texture
sys_LowSpecPak=0
r_TexSkyResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=80
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=64
r_TexturesStreaming = 0
-- Water
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.01
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
-- VolumetricEffects
r_Beams=3
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=250
e_Clouds=1
r_CloudsUpdateAlways=0
Just to confirm, thats the settings you used for this particular screenshot right? (taking into account the custom map and other crap). Its just its the most realistic lighting I've seen from a Crysis jungle shot.
Cheers!