https://arstechnica.com/gadgets/2022/03/mac-studio-review-a-nearly-perfect-workhorse-mac/
Those efficiency numbers are insane...
That’s crazy for a desktop computer delivering this performance. Even more so when taking in the form factor as well.
https://arstechnica.com/gadgets/2022/03/mac-studio-review-a-nearly-perfect-workhorse-mac/
Those efficiency numbers are insane...
Compiling is not something that scales linearly. From the benchmark results here:
https://github.com/devMEremenko/XcodeBenchmark
You can see that even comparing between M1 Max and M1 (8+2 vs 4+4) M1 Max is only about 40% faster, and both are monolithic chips.
https://arstechnica.com/gadgets/2022/03/mac-studio-review-a-nearly-perfect-workhorse-mac/
Those efficiency numbers are insane...
Regardless I think the performance coming out of that little 3.5 liter box that uses less power than the 3090 alone is impressive.
They are both tools to get work done, so use whichever suits your needs best.
I have no clue why Apple would even compare the M1 Ultra to the 3090 to begin with.
I also don’t think the 3090 is faster at exporting large RAW images or video for that matter. On the other hand I also don’t expect M1 Ultra to be competitive in gaming, blender or octane.
Don't hold your breath. I imagine that for Apple, gaming on a Mac is a bit of a chicken-and-egg scenario. Apple might be willing to support non-Metal APIs if there was more evidence of gaming being a significant and relevant Mac market. And for gaming to become a significant and relevant Mac market, there needs to be a wider support of non-Metal APIs. I think that DirectX (no chance) or Proton would be better software investments at this point and the issue there is that Microsoft probably wouldn't want to facilitate DirectX elsewhere than Windows and Steam are doing all the running on Proton so why should Apple? - from Apple's perspective.Apple's strategy with gaming on the Mac is laughable. For starters, they need to get serious and adopt Vulkan.
Totally agree. I’ve long given up on gaming on my Macs.Don't hold your breath. I imagine that for Apple, gaming on a Mac is a bit of a chicken-and-egg scenario. Apple might be willing to support non-Metal APIs if there was more evidence of gaming being a significant and relevant Mac market. And for gaming to become a significant and relevant Mac market, there needs to be a wider support of non-Metal APIs. I think that DirectX (no chance) or Proton would be better software investments at this point and the issue there is that Microsoft probably wouldn't want to facilitate DirectX elsewhere than Windows and Steam are doing all the running on Proton so why should Apple? - from Apple's perspective.
I game on Mac a lot and the situation is a real head-scratcher.
Those efficiency numbers are insane...
https://arstechnica.com/gadgets/2022/03/mac-studio-review-a-nearly-perfect-workhorse-mac/
Those efficiency numbers are insane...
Totally agree. I’ve long given up on gaming on my Macs.
I think it's more of a question of how much scraps they want to leave.Don't hold your breath. I imagine that for Apple, gaming on a Mac is a bit of a chicken-and-egg scenario.
Man, it performed really well in the bullshit chart.
Do you have a Thunderbolt 4 to DP adapter? I know the DP 1.4 protocol supports 8K rez, however I can't find any documentation on Apple's site regarding support for individual monitors with resolutions beyond 6K... The only reason I could think it wouldn't work is some software limitation.I just received my Mac Studio base model, so I’m hoping it will run my Dell UP3218K
Looking at the geekbench and Tomb Raider scores (which is a pretty thin comparison, granted) the Max appears to perform in the same space as the 3060Ti. The 3060Ti also comes at a whopping power discount compared to the 3090, easily 1/3rd less or even better depending on the situation. And again, if we're talking about video transcoding, the power difference becomes even more remarkable as the main compute of the GPU itself doesn't have to spin up for the NVENC stuff to be active.Swedish article on the Studio m1 Ultra
https://www.sweclockers.com/nyhet/3...bwtLe9QL3rdBNUq5Ptdzo1sF6n3KGPatRBuaHLiKO3-Xc
It is in swedish but the test graphs should be understandable.
Do you have a Thunderbolt 4 to DP adapter? I know the DP 1.4 protocol supports 8K rez, however I can't find any documentation on Apple's site regarding support for individual monitors with resolutions beyond 6K... The only reason I could think it wouldn't work is some software limitation.
Tomb Raider runs under Rosetta 2, so not sure there is a viable reason to compare it to Windows performance.Looking at the geekbench and Tomb Raider scores (which is a pretty thin comparison, granted) the Max appears to perform in the same space as the 3060Ti. The 3060Ti also comes at a whopping power discount compared to the 3090, easily 1/3rd less or even better depending on the situation. And again, if we're talking about video transcoding, the power difference becomes even more remarkable as the main compute of the GPU itself doesn't have to spin up for the NVENC stuff to be active.
Yeah, that's a pretty crap comparison.Tomb Raider runs under Rosetta 2, so not sure there is a viable reason to compare it to Windows performance.
Geekbench uses Metal, so it's the best showcase for Apple SoCs right now, the M1 Ultra scales badly compared to M1 Max, only achieving 41% better performance, and gets beaten by the 3070 on CUDA, which managed to be 50% faster than the M1 Ultra.I really dont know how useful Geekbench is between the Mac and Windows platforms, either.