Some people just don't get it, just like some people never appreciated NiGHTS or Burning Rangers. It is perfectly ok.
Speaking of a new Shinobi, I'd prefer it be a 2.5D side scroller like how Capcom did the new Strider. I think a Shinobi game in any other form would be too similar to Ninja Gaiden. With a 2.5D side scroller you wouldn't need to invest in huge assets and you could also sell your game for a lower price reaching more gamers.
I liked Nights!
I wish they would do a Super Monkey Ball sequel.
Awesome Gamecube launch game!
Speaking of Shenmue I'm finally gonna play Shenmue II..just purchased a used copy on Ebay. Can't believe I've waited this long to actually play it.
I own and have played Shenmue I on Dreamcast but never Shenmue II since SEGA only released the English dubbed version on Xbox. I'm going to play it on my X360.
Microsoft bought the rights and had their own in-house team port the game to xbox. Buying the rights also this caused Sega to not be allowed to release the sequel on the then fourth placed Downcast.
As a Sega guy at heart, I could never really buy into their games on Sony platforms.
Sega was awesome on the PS2. Yakuza, VF4, Sega Superstars (which I sadly never got to play properly...), Sega Rally 1995 and all the other remakes.
Some of the remakes unfortunately werent all that great. The VF2 remake for example if I recall even had framedrops
As a Sega guy at heart, I could never really buy into their games on Sony platforms.
Do you have any source for this? I remember Yu Suzuki talking about writing the shaders for the filters you can add to Xbox Shenmue 2.
That was their first model 2 port I believe. The textures where pretty crap as well.
Old information but a better question would be why it was NOT published or localized for the US Dreamcast market? Or is it yet another excuse to sweep under the rug?
Also Yu Suzuki is a design, producer, director...since when did he become Lead (and apparently only) Programmer on Shenmue?
That VF2 on PS2 was not really a "port" (often abused word on forums) it was not even directly re-programmed by Sega-AM2 or any of their elite dev teams or even really using the original source assets and textures.
I happen to own a few of those classics...some improved later on greatly and even hosting new features and textures depending on the games.
VF5FS is stuck as a DLG, why? Word is that there are two PS3 Yakuza/RyuGoGotoku games that do not seem to be getting localized...
Sony had a ccultrural dominance in Japan that Sega NEVER attained. That marquis platforms of their generations were NES, SuperNES, PS1, PS2, Wii The xbox360 was the first non Japanese console to achieve any kind of dominance since the days of Atari.
All that said, I preferred Segas catalogue to anything on the Sony platforms but because of cultural dominance and technical prowess, Sony came in dominated the console market in way that made Sega's status untenable. That and Sega's link to the dwindling arcade market squeezed their ability to prosper where Sony was a multibillion dollar corporation regardless of their gaming division.
You could see the effects in cultural dominace in some dveeloper decisions. In PS1 versus Saturn days, the PS1 was hailed as powerful and simple, while the saturn was more complex and with its dual SH2 setup. Developers flocked to PS1.
PS2 relative to the Dreamcast was a convoluted mess but considered more powerful. Devs stayed with the system that was a convoluted mess because if you stuck with it (which devs didnt do with Saturn) you could extract considerable power from it. And so on.
When Sega started transferring some of their catalogue to Xbox I followed suit. I went PS3 mostly last generation because it had a bluray player and had built in wifi whereas the 360 had neither originally and charged a fricking Hundred bucks for a dongle... VF5 on the PS3 was nice and the closest I came to feeling ok about a Sega game on a Sony console.
You want a smackdown with tuna about old Sega knowledge? Bring it on!
Because MS paid for US exclusivity.
I recall that Yu Suzuki made the claim that he wrote the shaders for the filters you can apply to the XBox version of Shenmue 2. That was most probably all that he programmed on that game.
My september 2004 issue of Dorimaga states that the PS2 conversion of VF2 was supervised by AM2. But I agree that the textures are off in that game. Later Model2 PS2 conversions like Sega Rally 95 was better.
There have been 3 PS3 Yakuza (counting Isshin) games without translation and 2 PSP games.
Sony had a ccultrural dominance in Japan that Sega NEVER attained. That marquis platforms of their generations were NES, SuperNES, PS1, PS2, Wii The xbox360 was the first non Japanese console to achieve any kind of dominance since the days of Atari.
All that said, I preferred Segas catalogue to anything on the Sony platforms but because of cultural dominance and technical prowess, Sony came in dominated the console market in way that made Sega's status untenable. That and Sega's link to the dwindling arcade market squeezed their ability to prosper where Sony was a multibillion dollar corporation regardless of their gaming division.
You could see the effects in cultural dominace in some dveeloper decisions. In PS1 versus Saturn days, the PS1 was hailed as powerful and simple, while the saturn was more complex and with its dual SH2 setup. Developers flocked to PS1.
PS2 relative to the Dreamcast was a convoluted mess but considered more powerful. Devs stayed with the system that was a convoluted mess because if you stuck with it (which devs didnt do with Saturn) you could extract considerable power from it. And so on.
When Sega started transferring some of their catalogue to Xbox I followed suit. I went PS3 mostly last generation because it had a bluray player and had built in wifi whereas the 360 had neither originally and charged a fricking Hundred bucks for a dongle... VF5 on the PS3 was nice and the closest I came to feeling ok about a Sega game on a Sony console.