It's STILL BLOCKY like D3, and the shaders still make everything look like they are made out of the same material! Walls, armor, flesh, it all looks the same.
Tim Sweeney really put the smack down on iD with UE3. I don't understand why polybumps in the D3 engine have to yield suck blocky looking models on next-gen HW.
Tim Sweeney really put the smack down on iD with UE3. I don't understand why polybumps in the D3 engine have to yield suck blocky looking models on next-gen HW.