From what Nintendo's been saying, wii has no HD capabilities at all. Considering that the opera browser actually runs in normal 4:3 screen aspect ratio, it might be that the only way to achieve widescreen on wii is to stretch the screen (which would deform web graphics), rather than to actually draw wider raster lines to the screen... The real capabilities of the ramdac of the flipper GPU hasn't ever been disclosed to my knowledge, but since on-die framebuffer space is very limited, it's likely the hardware can't exceed 640 pixels/line, or at least not by a whole lot.
What is the size of Xbox framebuffer?
Doh! That's where I saw it and thought they'd have one for it. Thanks Guden.If you take a peek in my 'secksi wii cables' thread, you'll find a linkee to a nice 5-prong component lead, but that doesn't actually make the video HD per se.
From what I understand, it's not a requirement from Nintendo that all games HAVE to support even 480P, much less 480P at 16:9 aspect, heh. Some games might therefore only do 480i, at 16:9 aspect or even bog-standard 4:3, regardless of wether it's a composite or component cable hooking you up to your TV set...
So wait, even the Opera browser is only in 480p?
853*480 when widescreen, AFAIR, it's the highest res you'll be able to get from the Wii in progressive mode though...
i thought widescreen EDTV was 720x480, no? which should fit just right into the 2+ MB of the eFB @ 6bytes/pixel (24bits color + 24bits z) .
720x480 isn't 16:9... it's closer to 16:11.
The 853x480 is proper 16:9... sort of... it should be 853 1/3 it seems.
of course 720x480 isn't 16:9 but that's what you get on the widescreen/EDTV DVDs. usually further letterboxed to correct wide-screen aspect.
Oh, so flipper CAN do more than 640 pixels per line. Well, I'd easily settle for 853, that's for sure.853*480 when widescreen, AFAIR, it's the highest res you'll be able to get from the Wii in progressive mode though...
On Flipper, if you want destination alpha, you use a RGBA6666 format, which is still 24 bits. The size doesn't change, but you lose precision (that's why there are so many games with noticeable banding on the Gamecube).Btw, does that require dropping alpha support or cutting down to 6 bits/channel or any of those other quirky GC video modes?