Is it only single precision as in PS2, or can it actually do 64-bit calculations too this time 'round?
I started thinking about it since I saw on Ars Technica a cryptography nut had been cracked using the equivalence of 1200 years' worth of computing time of an Athlon 3200 CPU. The writer mentioned it would take much longer to solve the next larger problem using today's CPUs, and then I thought... 'Hmmm... Broadband Engine...' Alright Deadmeat, don't get your f****g panties in a wad or anything, I'm being serious so don't reply in this thread thank you.
So, unless it has double precision maths, it wouldn't be terribly useful for scientific work. Ok, so it can be emulated, but it would be awkward in comparison to if it was just implemented natively, and it would waste a lot of performance too.
So again... What's the deal here?
(Of course I'm completely ignoring the pretty much rock-solid fact PS3 will be a closed platform and no client released for it with which to compute distributed science problems, so nobody need to comment on this either.)
I started thinking about it since I saw on Ars Technica a cryptography nut had been cracked using the equivalence of 1200 years' worth of computing time of an Athlon 3200 CPU. The writer mentioned it would take much longer to solve the next larger problem using today's CPUs, and then I thought... 'Hmmm... Broadband Engine...' Alright Deadmeat, don't get your f****g panties in a wad or anything, I'm being serious so don't reply in this thread thank you.
So, unless it has double precision maths, it wouldn't be terribly useful for scientific work. Ok, so it can be emulated, but it would be awkward in comparison to if it was just implemented natively, and it would waste a lot of performance too.
So again... What's the deal here?
(Of course I'm completely ignoring the pretty much rock-solid fact PS3 will be a closed platform and no client released for it with which to compute distributed science problems, so nobody need to comment on this either.)