What do you guys think as we approach the finish line?
BautifulWhat do you guys think as we approach the finish line?
What do you guys think as we approach the finish line?
a bit surprised by the ratio of positive to negative here. lol
That might be going a bit far, but I should remind everyone:Not me. Beyond3D: where it's cool to hate on every game that's not a PS exclusive.
Tommy McClain
Anthem is trying to be like MMO lite like Destiny or the division right?That might be going a bit far, but I should remind everyone:
If you critique anything, you should critique it for what it's trying to be, not what it's not.
Correct. It's Bioware's attempt on the shooter looter model shared world model.Anthem is trying to be like MMO lite like Destiny or the division right?
Although it seems like it will be geared more towards mmorpg lite. Hmm maybe for those mmorpg lovers anthem is actually good.
I mean, many mmorpg have barebone story, dry dialogue, and uninspired mission / quest.
So anthem is actually a step up
lolI’ll need a really good Jarvis to tell me to walk.
This is hyperbolic.Rather go back to Andromeda than this.
That might be going a bit far
Correct. It's Bioware's attempt on the shooter looter model shared world model.
Some things to expect from Bioware are of course:
a) Story / Decision Tree dialog
b) Combo style attacks
The main storyline occurs in the city in first person view. This is where you build relationships and have dialog sequences. During missions, the radio chatter has no decision trees, so basically they play out with no control over what happens.
This is an older model, but it works, and a great deal of many beloved games in the past did it in this way. ie Star Control, MechWarrior, Battletech, X-Com, etc.
The only thing we've been told is that there will not be romances in this game, at least not to the point of physical intimacy like their other titles.
This game looks closer to Dragon Age Inquisition/ Mass Effect 3 MP than it does Destiny or Division. At least in terms of how the battles are conducted with a lot more focus on aerial combat, and just verticality in general.
Gameplay loops can always be broken down to the generic travel and destroy quests. Honestly, they really can be.
I get that, it's hard to know the difference between say free roam and missions, and stronghold however. They haven't done a good job showcasing the differences.Obviously. Which is why game play variation and engagement design matter so much to something you WILL BE doing hundreds of times over to get anywhere. From what I have seen, the way they have the open world setup is going to be a detriment to the overall longevity of the loop unless the rewards per completion are substantial (I doubt it since things like cosmetics will be grind able without money). That statement isn't to write off the game since I haven't played it but having played a number of these style of games EA haven't showed me anything that sets their game apart from the rest.