Doomtrooper
Veteran
This posted on Raged3D and Nvnews, although not too indepth there is alot of screen shots to look at, and judging by this review the Geforce 4 is taking a massive 60%-70% performance hit with new engine games with 8X anistropic enabled.
I am well aware of the differences in quality (IMO not much different between the two) so in the future what do you think will be done to get a happy medium between ATI's and Nvidias approach.
Obviously Trilinear and Ansitropic is not the way to go, and some skeptics gripe about the mip map borders that can occasionally be seen on Ripmapping.
So where do we go next..
http://195.38.1.194/test/
I am well aware of the differences in quality (IMO not much different between the two) so in the future what do you think will be done to get a happy medium between ATI's and Nvidias approach.
Obviously Trilinear and Ansitropic is not the way to go, and some skeptics gripe about the mip map borders that can occasionally be seen on Ripmapping.
So where do we go next..
http://195.38.1.194/test/