OpenGL guy said:So what happens if this treatment of anisotropic filtering gets put into the driver to improve performance?Joe DeFuria said:Hmmm...
[sarcasm]
It looks like nVidia is "cheating" here by not applying aniso to all texture stages. And ACK....disabling trilinear filtering? Surely, no self-respecting GeForce owner would enable such a thing, no matter what the performance boost. Can't nVidia engineer an anisotropic engine that is fast without having to resort to implementing all of these cheats and hacks? Man, that implementation sucks!
[/sarcasm]
That would suck, unless you could turn the optimization off. Or, better yet, it defaulted to disabled, but was enableable.
Otherwise, you have all the reviewers reviewing it in 'default mode' and performing higher than it would then in its useable state.