In UT2003 screenshots we saw that anisotropic filtering inflicts an incredibly large hit compared to the relatively small hit from aniso on current games. At the time I figured it was a fluke with UT2003. However, after trying the "Tenebrae" quake1 mod, I'm starting to wonder if massive framerate hits from anisotropic filtering are going to become standard as more games use advanced lighting and bumpmapping?
Playing tenebrae on my AthlonXP2000/GF4Ti4400 system, I was getting nearly unplayable framerates even at 640*480 with 8x aniso... after turning aniso off, I could play at 1024*768 with perfectly smooth framerates.
Is there something about advanced lighting techniques that makes aniso extremely slow? Hell, 8x aniso is slower than 4x fsaa...
Playing tenebrae on my AthlonXP2000/GF4Ti4400 system, I was getting nearly unplayable framerates even at 640*480 with 8x aniso... after turning aniso off, I could play at 1024*768 with perfectly smooth framerates.
Is there something about advanced lighting techniques that makes aniso extremely slow? Hell, 8x aniso is slower than 4x fsaa...