DaveBaumann said:
Fuck me, that was a lot!
Generally I thought it pretty good.
They didn't want to delve into any test apps, or even use mip colours, so they didn't spot the trilinear issues. I thought it odd that they didn't wait an just use 3.8 straight away (don't ask
how this could be done...). I'd also like to know why they made the assumption that NVIDIA would be the only ones to gain from a shader optimiser - ATI are only beginning this as well.
I thought the R3x0 architecture has almost-optimal drivers as-is? That's what I've gathered from these forums, anyway. I recall a recent thread where ATi devs said not to expect 20%+ performance jumps in shader-heavy games simply due to optimized drivers.
Yes, I agree that Derek (who was the main author) didn't spend enough time remarking on general AA/AF quality, and I didn't like his screenshot treatment. I noted this in his Ars thread, so hopefully he'll give me his reasons for that. I hope they're nothing more than time pressure, but I still prefer quality over timeliness.