Three big blog articles. I guess I'll post one interesting section
When you speak to developers privately, they express a stunning level of frustration. Repeated delays in the delivery of online APIs, delays in coming-up with online testing kit, incomplete or missing libraries, promised features that are never delivered. The list goes on and on. They have to deal with the bloat of the OS, which eats up nearly 100 MB of memory (and one SPU), and provides very little functionality to the game. In comparison, the OS for the Xbox is rumored to only use up 3.5 MB. (Correction: an anonymous poster suggests that the Xbox reserves 32 MB for the OS. Please see the comments below.)
It’s surprising that the OS can take so much memory, and without being able to provide a mechanism for reading or responding to messages. Another example of bloat: if you want to draw the OS keyboard in game, it will use up a further 16 MB of memory. The OS will eat up another 16 MB of memory on top of the 100 MB it’s already using up; the amount of memory used by the OS is simply ludicrous.
http://www.innerbits.com/blog/2006/11/06/analysis-of-the-ps3-online/
http://www.innerbits.com/blog/2006/11/07/analysis-of-the-ps3-online-the-bad/
http://www.innerbits.com/blog/2006/11/08/analysis-of-the-ps3-online-the-ugly/
When you speak to developers privately, they express a stunning level of frustration. Repeated delays in the delivery of online APIs, delays in coming-up with online testing kit, incomplete or missing libraries, promised features that are never delivered. The list goes on and on. They have to deal with the bloat of the OS, which eats up nearly 100 MB of memory (and one SPU), and provides very little functionality to the game. In comparison, the OS for the Xbox is rumored to only use up 3.5 MB. (Correction: an anonymous poster suggests that the Xbox reserves 32 MB for the OS. Please see the comments below.)
It’s surprising that the OS can take so much memory, and without being able to provide a mechanism for reading or responding to messages. Another example of bloat: if you want to draw the OS keyboard in game, it will use up a further 16 MB of memory. The OS will eat up another 16 MB of memory on top of the 100 MB it’s already using up; the amount of memory used by the OS is simply ludicrous.
http://www.innerbits.com/blog/2006/11/06/analysis-of-the-ps3-online/
http://www.innerbits.com/blog/2006/11/07/analysis-of-the-ps3-online-the-bad/
http://www.innerbits.com/blog/2006/11/08/analysis-of-the-ps3-online-the-ugly/