Really? Check the Witcher benchmark. Framerate of R9 390X drops to 64 % (48,0 -> 30,8 FPS) when you enable tessellation (HairWorks). RX 480 drops to 77 % (43,4 -> 33,4 FPS). Feel free to show us, how would you compensate this by clock normalization.
http://www.guru3d.com/news-story/amd-rx-500-series-launch-april-4th-with-three-rebrands.htmlStarting April 4 you sould see the Radeon RX 570 and RX 580, followed by Radeon RX 550 en RX 560 on April 11th.
The Radeon RX 580 would be a faster version of the RX 480 with a bump in clock frequency towards 1340 MHz. The 570 would be a 38 MHz faster model based on the RX 470. Both models will again be offered in a 4GB and 8 GB version.
The RX 560 is a 460 with 1024 stream processors abd a clock frequency of 1287 MHz. This would make the 560 substantially faster compared to the 460. The RX 550 would be Polaris 12 based, a new low-end SKU. Details on that one are missing.
So that 580 result was due to a difference game version, otherwise just 40-80Mhz increaes won't net those large gains.
Maybe they also added some of that mysterious 8Gb 9Gbps GDDR5 that is going into the 1060?
Also, anyone want to bet that AMD added an 8-pin (or 2x6-pin) power setup to the reference 580?
Really? Check the Witcher benchmark. Framerate of R9 390X drops to 64 % (48,0 -> 30,8 FPS) when you enable tessellation (HairWorks). RX 480 drops to 77 % (43,4 -> 33,4 FPS). Feel free to show us, how would you compensate this by clock normalization.
The same benchmark proves you wrong:
1. R9 380X is definetely narrower than RX 480 and its tessellation performance drop is higher than RX 480's.
2. RX 480 with tessellation enabled is faster than R9 390X.
Your logic doesn't explain it, in fact it contradicts these results.
Vendorcheck?A little ot but are amd cards still unable to run the nvidia geforce 2 lightning demo
http://www.nvidia.co.uk/object/demo_lightning.html (3mb)
If not anyone know why ?
That's just how far behind nVidia AMD is from an architectural point of viewA little ot but are amd cards still unable to run the nvidia geforce 2 lightning demo
http://www.nvidia.co.uk/object/demo_lightning.html (3mb)
If not anyone know why ?
I dont think so, the other available geforce 2 demo bubble (1mb) http://www.nvidia.co.uk/object/IO_20011113_6700.htmlVendorcheck?
That's an old OpenGL demo using NV register combiner extensions. Obviously that can't run on non NV hardware (as the required extensions are not supported). Does not mean AMD could not run equivalent code with standard OpenGL functionality.A little ot but are amd cards still unable to run the nvidia geforce 2 lightning demo
http://www.nvidia.co.uk/object/demo_lightning.html (3mb)
If not anyone know why ?
ATI_fs was for r200 generation, so it's quite a bit more powerful than NV_register_combiners. Corresponds more to NV_texture_shader. NV_register_combiners can't do dependent texturing for instance.Thanks, I didn't know anything about register combiner extensions
I assume they are not part of the opengl spec and the amd equivalent is
GL_ATI_fragment_shader
at least nvidia havnt dropped support for them
That is not how you deal with bottlenecks. 390 can have a higher drop because without tesselation it can put its wider parts into use. 480 leading by 10 % when having 20 % higher clock is not a proof of architectural improvement.
Try this:
http://www.pcgameshardware.de/AMD-R...97/Tests/RX-480-Test-1199839/galerie/2598540/
At 64× tessellation the RX 480 is 34.7 % faster than the Fury X even, despite a clock advantage of only 20.6 %. That's ~12% more performance per clock.
Did you notice that this performance chart is logarithmic. Polaris fps is around 40% better than Fury X at maximum tessellation factor. That's a pretty good improvement already.Now I am sold.
However, these gains are still underwhelming compared to what Polaris promised. Would it be possible to run the test with various MSAA modes to determine whether it comes from primitive discard or other improvements?