I've tried using the "clean install" option in the installer integrated into adrenalin itself, now that it has become available. This time I didn't feel like having my PC reboot an extra time so I didn't, it hasn't made much difference in the past; traditionally I've just mangled the new driver on top of the old one and it has worked out fine.How do you install new drivers? Do you use DDU to uninstall old driver first?
Task manager says 0% GPU used, but I've found this indicator to be unreliable. It never seems to register anything at all. GPU-Z also says zero GPU load - probably because PC is idle. Still, clocks and volts are maxed, with power saving profile selected in Wattman. Idle power draw is huge, more than 5x normal level.Can you check task manager for processes using the GPU?
Task manager says 0% GPU used, but I've found this indicator to be unreliable. It never seems to register anything at all. GPU-Z also says zero GPU load - probably because PC is idle. Still, clocks and volts are maxed, with power saving profile selected in Wattman. Idle power draw is huge, more than 5x normal level.
When mining, task manager only shows activity in Compute 2 and 3 I think.Yeah it shows 0 % for me when my Vegas are mining, increasing to 10-20% if i'm watching something like youtube
When mining, task manager only shows activity in Compute 2 and 3 I think.
What is this Compute 2 and 3 devilry you speak of? I see nothing like that in my task manager...When mining, task manager only shows activity in Compute 2 and 3 I think.
I ran DDU and then reinstalled latest driver. Card now clocks down properly - at the moment at least; I haven't tried setting a wattman profile yet.im having the exact same issue, it happens after selecting a wattman profile, takes idle from 6 watts to 60 watts.
What is this Compute 2 and 3 devilry you speak of? I see nothing like that in my task manager...
Primitive Shaders replace "normal shaders" (read: vertex & geometry shaders, not all). Wolfenstein doesn't use primitive shaders, but it does use GPU culling which is "similar in principle" to what primitive shaders enable you to do (not that it would be all primitive shaders are good for)What I don't understand at primitive shaders. They said they have similar primitive shader Technics integrated in Wolfenstein, so why they can not activate it?
And does it mean that primitive shaders works over the normal shaders?
Yes.
Maybe.2Ghz reachable or not?
No.And most importantly, will it be for desktop gaming or not.
7nmVega20 has shown up in linux driver patch, six pci ids compared to nine of Vega10.
https://videocardz.com/75680/amd-vega-20-listed-in-linux-driver-patches
7nm or 12nm?
Maybe2Ghz reachable or not?
NoAnd most importantly, will it be for desktop gaming or not.
It's 4096bit. Only thing new here are the pci id's, AMD told about everything else already at ces or wherever[/quote]This poster on AT claiming 4096 bus-width from the patch,
https://forums.anandtech.com/thread...ow-might-it-look.2516665/page-8#post-39368574
I'm pretty sure they said at CES quite straight that only "consumer Vegas" this year will be mobile onesI think it's too early to say there won't be a desktop gaming version. The already advertised HPC and Deep Learning components mean it's definitely not a gaming-centered product (like e.g. Polaris 10 or Vega M), but neither is nvidia's V100 and they're still selling the GPU in a pseudo-prosumer gaming form factor.
I'm pretty sure they said at CES quite straight that only "consumer Vegas" this year will be mobile ones
If they push mGPU or whatever Navi's scalability means with multiple chips, is there a difference between mobile and consumer? Theoretically that design would only use mobile chips and scale out the design.I'm pretty sure they said at CES quite straight that only "consumer Vegas" this year will be mobile ones