Well, I can't argue with that.Well, it sure doesn't require any developer intervention if it doesn't work!
Well, I can't argue with that.Well, it sure doesn't require any developer intervention if it doesn't work!
Are we sure that those 'missing' features are really missing? What if they do benefit a few games, and they are enabled there in a way similar to shader replacement, and they are disabled by default when they don't.
Nobody ever said that an advertised feature needs to be used at all times. If AMD can point to one relatively popular game where, say, primitive shaders increase performance by 2%, then they've fulfilled their marketing promise in a, IMO, sufficient way to kill potential lawsuits.
The expectations of the upside of all those new features were probably way too high to begin with. A few percent improvement here and there is still valuable in this kind of market.
Are we sure that those 'missing' features are really missing?
As for game-dependent enhancements to pre-existing games – features like Wolfenstein II’s Rapid Packed Math (RPM) support and to a lesser extent GPU Culling and Deferred Rendering – Adrenalin is not bringing any of those either. On that note, AMD commented that “any functionality or enhancements would have been made available with our day-0 game drivers and not held back for Adrenalin Edition.”
The last official statement on the matter said they were. Whether or not that has changed since then is anyone's guess.Are we sure that those 'missing' features are really missing? What if they do benefit a few games, and they are enabled there in a way similar to shader replacement, and they are disabled by default when they don't.
Maybe, but AMD provided some DSBR figures in the whitepaper. We've seen the difference culling makes from Fiji to Polaris and Vega should have improved that even further with primitive shaders and possibly packed math. We also have some idea of the gains Nvidia made with similar techniques.The expectations of the upside of all those new features were probably way too high to begin with. A few percent improvement here and there is still valuable in this kind of market.
In modern titles, we've already seen Vega beat a 1080ti seemingly without the features. Possibly even without the packed math. Approaching 20% from those two, possibly three, features seems almost trivial. Lack of packed math there would be huge considering all the async compute present in recent titles. The real concern with Vega seems to be the geometry bottleneck which both primitive shaders and DSBR should have addressed as Vegas new big features.despite being a couple of driver updates away from beating 1080 TI by 20%, as some fellow contributors suggested?
First time in history that a linus driver is faster than its equivalent windows version?Also interesting that open Linux drivers we're up to 42% faster than AMDs internal, cross-platform version.
In modern titles, we've already seen Vega beat a 1080ti seemingly without the features.
That was the most recent title to show Vega leading at the time and based on the newer APIs. Also have Wolfenstein to add to the list now and there are other titles coming. And yes without all the features apparently functioning. Not at all surprising with Vega having more texturing power, async support, and FP16 for added flops. Just consider that Vega isn't all that far from Titan V which just released. So yes we have seen it happen and it was predictable.Have we? The last time we went through this, you brought up Forza 7...
Uh No!That was the most recent title to show Vega leading at the time and based on the newer APIs.
Vega exceeds 1080Ti at 1080p in that title, At 4K it's significantly behind.Also have Wolfenstein to add to the list
Bullsh*tThat was the most recent title to show Vega leading at the time and based on the newer APIs. Also have Wolfenstein to add to the list now and there are other titles coming. And yes without all the features apparently functioning. Not at all surprising with Vega having more texturing power, async support, and FP16 for added flops. Just consider that Vega isn't all that far from Titan V which just released. So yes we have seen it happen and it was predictable.
That was the most recent title to show Vega leading at the time and based on the newer APIs.
Also have Wolfenstein to add to the list now and there are other titles coming.
So yes we have seen it happen and it was predictable.
The concept of top quotes changes fairly frequently for an active reddit. If you want to refer to something in particular, you'll have to quote the specific text.pleas read top quotes of this subreddit
I think the primitive shaders are uncatchable on topThe concept of top quotes changes fairly frequently for an active reddit. If you want to refer to something in particular, you'll have to quote the specific text.
The top one for me is about Wattman fan curves. All I'm saying is quoting context within the forum is advisable when linking to something that is so transient.I think the primitive shaders are uncatchable on top
you sortet best not topThe top one for me is about Wattman fan curves. All I'm saying is quoting context within the forum is advisable when linking to something that is so transient.