Uhh...
GPU: 9460
Bus width: 128-bit
It doesn't recognize it, simple as that
Uhh...
GPU: 9460
Bus width: 128-bit
Uhh...
GPU: 9460
Bus width: 128-bit
Uh oh, new pin layout around GPU probably confirms that this is indeed a new layout / shader config
Edit:
Just noticed that RV770 has them in 6 x 12 k the back, whereas RV790 shows them at 4? x 11?
Let the speculation begin!
I'm not sure how we can compare the back of the PCB w.r.t to pin layouts of the die. Maybe fellix or silentguy can fill us in?It seems much smaller than RV770...
A better picture, so it would be easier to compare...
http://img.pconline.com.cn/images/bbs4/20093/17/1237304507465.jpg
It can be the same die with a different substrate.I'm not sure how we can compare the back of the PCB w.r.t to pin layouts of the die. Maybe fellix or silentguy can fill us in?
Well, assuming that the cooler retention bracket is the same, the grid of resistors (or whatever they are) is definitely smaller & its clearly a different number of components.
That could just be smaller, better resistors though couldn't it?
Isn't RV670 supposed to have "more efficient shaders" than R600?
Jawed
So, not "shaders" per se, but, erm ...Of course, the obvious drawback to this move is a reduction in bandwidth, but we noted long ago that the R600 underperformed for a chip with its prodigious memory bandwidth. AMD says it has tweaked the RV670 to make better use of the bandwidth it does have by resizing on-chip buffers and caches and making other such provisions to help hide memory access latencies. On top of that, higher speed memories like GDDR4 should help offset some of the reduction in bus width.
So it seems that real board are finally floating around in Taiwan. So where are the leaked benchmarks . Looking at the release timeline we should at least have a couple fake ones by now
http://www.overclock3d.net/reviews.php?/gpu_displays/powercolor_hd4870_512mb_pci-e/4
HD4870 ~ 8500 marks
HD4890 ~ 11000 marks
If this benchmark is valid, HD4890 is up to 30% faster than HD4870. That would imply more shaders for the masses ;o) Around 960 me thinks...