Maybe "more technically advanced" is just not a very useful classification?
Maybe "more technically advanced" is just not a very useful classification?
TitanX has like 200GFLOPs of DP, that's lower than 4870 from 2008.
AMD would be helped by more games like Hitman Absolution and reviewers like TechSpot.
http://www.techspot.com/articles-info/977/bench/Hitman.png
Voila, efficiency per shader and W is within striking distance of maxwell, get a game like project cars out and job well done, comrades!
techreport apparently dropped dirt showdown when AMD were ruling the roost, according to an AT forums poster.
Anyway, OT, do amd gpu get better with age, or amd drivers do?
AMD'd 15.5
API overhead test
DX11 multi 874 308
DX11 Single 931 772
Mantle 9 777 904
Modded 15.15
DX11 multi 1 120 471
DX11 single 1 165 430
Mantle 9 808 061
http://forums.overclockers.co.uk/showpost.php?p=28195575&postcount=6122
Another comparison,
http://www.3dmark.com/aot/31276
http://www.3dmark.com/aot/32328
If it continues, expect a hawaii-kepler repeat with maxwell.
I think the Hawaii-Kepler change was born out of the following 2 factors:
1. Games started making better use out of the GCN architecture thanks to games built around the consoles around this time.
2. Early benchmarks between Hawaii and the 780/Ti were generally done at 1080p while more recent benchmarks tend to be done at 1440p and 4K.
The first of those factors likely has a little life left in it but will be at least some way tapped out by now while the second was a one time only boost that's already been used up.
I think the Hawaii-Kepler change was born out of the following 2 factors:
1. Games started making better use out of the GCN architecture thanks to games built around the consoles around this time.
2. Early benchmarks between Hawaii and the 780/Ti were generally done at 1080p while more recent benchmarks tend to be done at 1440p and 4K.
The first of those factors likely has a little life left in it but will be at least some way tapped out by now while the second was a one time only boost that's already been used up.
To add to that early reference cards had problems staying at 1GHz core and throttling lowered performance, nowadays all R9 cards come with decent cooler.
I'm not so sure about that. DX12 (and potentially Vulkan, if it's actually used) should allow developers to implement some of the low-level optimizations that they use on consoles but that were impossible or impractical in DX11.
I think the Hawaii-Kepler change was born out of the following 2 factors
DX11 multi 874 308
DX11 Single 931 772
Mantle 9 777 904
Modded 15.15
DX11 multi 1 120 471
DX11 single 1 165 430
Mantle 9 808 061
370 gained 18%, putting it on-par with the GTX 760 & 950.
270X gained 17%, putting it on-par with the GTX 960.
285 gained 8%, putting it slightly ahead of the 770.
280X gained 18% over the 770.
290 gained 5%, putting it on-par with the GTX 970.
Fury X gained 7%, putting it about 5% away from the 980 Ti.
295X2 gained 6% over the Titan X.
When Radeon HD 7970 launched, it had no competition for about three months, because Nvidia launched GeForce GTX 680 one quarter later.When the 7970 launched it had lacklustre performance compared to the Nvidia competition
I wouldn't expect too much in the way of that. They'll want to release 8GB cards ASAP so they can go back to not having to spend additional engineering resources on cleverness. After all, they are busy going bankrupt, and the fury series is very niche and from all info we have not selling very well.I also expect gains for the Fury cards over time; The driver needs to be clever about managing the 4GB RAM.
And how many times have said predictions failed to come true?
Recent comparisons of Tahiti vs. GK104, Hawaii vs. GK110 and Hawaii vs. GM204 are pretty much self explanatory right now.
How so can you please explain? Cause I see memory limitations and shader limitations changing based on applications needs having more of an effect......