So, Nvidia provides a modern and easy-to-use physics API, development support and plenty of cross-marketing opportunities for free to the developers that decide to pick their solution. And AMD, well Huddy in this case, alternative to this offer is to get on their high horses and imply that developers who choose to go with that interesting deal are sell-outs?
Yeah, sounds about right, when you
don't think about it.
Dev houses are businesses, just like AMD, NV or Havok (Intel), therefore they take their decisions based on what's best for their interests. There's nothing fundementally wrong with that.
There's no such thing as OpenPhysics/DirectPhysics on the horizon at the moment, therefore standardisation is not the topic at hand here, so I don't understand why people argue that point in this thread. To get GPU acceleration, IHVs have to get the physics ISVs on board. And some of the IHVs went the extra mile, Intel bought Havok and Nvidia bought Ageia. And what has AMD to show for themselves? Crying fool in the media about a simple business tactic (offer free and performant software to sell HW that supports it)?
AMD needs to push for an alternative to PhysX and that won't come for free. They'll have to invest in a compelling alternative, be it their own API or push heavily for a standard (via MS or the Khronos group). Well, it's either that or bet that GPU accelerated physics will turn to be a dead end.
And don't go even thinking about calling me a ThizzX apologist. I call BS when I see games turning off basic effects like particle emitters when not runing on NV hardware (see my Batman AA thread). But that's not reason enough for me to question the motives of developers. AMD has to offer or work on better alternatives.
Statements like this usually say more about the poster's perspective than anything else
Statements like this usually say more about the poster's perspective than anything else.