exactly the same from what i remember ( i owned both) but i lived in OZ and we get ripped off all the time .
for all those ( i only see 1 ) making a big deal about writing the flash.... oh how ever did Nintendo survive!!!!
1 billion games sold based on transistor based storage. How ever did Nintendo survive the ages with all the draconian writes!!!
CDs were appealing to publishers due to the fact that they could be produced at a significantly lower cost and offered more production flexibility to meet demand. As a result most third-party developers switched to the PlayStation, such as Square and Enix, whose Final Fantasy VII and Dragon Quest VII were initially pre-planned for the N64,[28] while some who remained released fewer games to the Nintendo 64 (Konami releasing only thirteen N64 games but over fifty on the PlayStation). While new games were coming out rapidly for the PlayStation, new Nintendo 64 game releases were infrequent and that system's biggest successes were developed by either Nintendo itself or by second-parties of Nintendo, such as Rare.
I don't think so! 3 hours of the same five block graphics with little variation. The technical limits meant they only had to put tiddly amounts of data on (which was a lot in those days). And it cost more too IIRC. 1 megabit, 2 megabit, and 4 megabit carts for the Master System cost more when there was more in them. It's odd how that's changed, and people tend to expect to pay the same amount for a game no matter how much data it has.
Exactly wrong, i sold these systems, the N64 games was often priced according to size and it was not uncommon that PS1 games were cheaper and better looking than N64 games.
first read within context, let me give you a a handWell they survived, you got that part right. But the N64 was Cartridge based and lost them the lead they had built up. It was beaten by 3:1 by a CD-Rom based PS1 that took away Final Fantasy from them. Nintendo completely missed the chance to go CD-Rom when there was a alternative to cartridge, until then i think your numbers are pretty much useless.
for all those ( i only see 1 ) making a big deal about writing the flash.... oh how ever did Nintendo survive!!!!
So 224.97 million cartridges produced at greater costs when there was a alternative that was better only proves that the best in the business weren't able to beat optical media.
And the PS1 sales.. 962 million.. produced cheaper than the 224.97 million cartridges
So lets watch the first console maker to miss the next boat? With everyone screaming for more Ram 4/6/8 gig, wheres this data going to come from, are we going to return to C64 tape load times and all the other fun with random reads on optical media.
enjoy managing installs in your way to small vendor locked in hard drive . now thats an interesting question, manufacturing costs for some consoles
1. with smallish hdd/flash/whatever and uses flash for game media and no bluray drive
2. with a larger hdd and uses blurry for game media
at what point does the first cost more then the second, whats ratio of game purchased to console sold and how does the cost model change over the live time of the console.
Except nostalgia provides some very rosy glasses, IMO. All too often we revist old games or TV programmes or similar, we find it's a bit rubbish. If those old games were better, surely we'd see mammoth sales of retro titles exceeding contemporary titles? I know this isn't really a discussion on the value of old games and yours was a tongue in cheek reply, but let's not start believing that atificially capping games to 1 or 2 GBs will result in fabulous new games that make gaming better because they force devs to think differently. Small games are supported on DD platforms. Major console games are bought for their masses of content and variety and gorgeous visuals etc., and a data cap on those will be a limiting factor (assuming no workarounds like procedural generation). How much is very debateable, but it cannot be dismissed out of hand with a jovial "small games are better anyhow" quip.theres a saying particularly in music, less is more(ie games relied on things other then graphics which i think made a lot of the heaps better then most of todays games) . but lets just remember i was only addressing one point
Except nostalgia provides some very rosy glasses, IMO. All too often we revist old games or TV programmes or similar, we find it's a bit rubbish. If those old games were better, surely we'd see mammoth sales of retro titles exceeding contemporary titles? I know this isn't really a discussion on the value of old games and yours was a tongue in cheek reply, but let's not start believing that atificially capping games to 1 or 2 GBs will result in fabulous new games that make gaming better because they force devs to think differently. Small games are supported on DD platforms. Major console games are bought for their masses of content and variety and gorgeous visuals etc., and a data cap on those will be a limiting factor (assuming no workarounds like procedural generation). How much is very debateable, but it cannot be dismissed out of hand with a jovial "small games are better anyhow" quip.
An ironic twist in the history of storage media, if Nintendo hadn't screwed Sony over and went to Philips, the Playstation division would probably never have existed, Sony only wanted to continue to develop and license the CD technology, not making actual consoles themselves:
http://www.consoledatabase.com/consoleinfo/snescdrom/
http://www.consoledatabase.com/consoleinfo/sonyplaystation/
If I remember correctly, despite both Sony and Nintendo charging around $10 licensing to publishers, the cost of carts for the N64 averaged $10 versus 50 cents for the PS1 CD. The capacity was also 10 times less. Publishers had to pay for those carts, making it much more expensive to make games for N64, so many important ones defected Nintendo. The N64 losing against PS1 had everything to do with both the cost and capacity of the storage media. It was logically impossible for Nintendo to compete, as the licensing cost of Sony was less than the production cost for Nintendo, they'd have to give the license for free to compete.
PS1 games were around $50, while N64 were between $60 to $80, my wild guess would be that it was based on capacity, but I have not data.
http://en.wikipedia.org/wiki/PlayStation_%28console%29#Legacy