You're human, right? Officially all current human models are full of crap, except when they vacate at which time things get really @#$@#. Welcome to the club
It would not be the first time any of us has remembered something wrong, thanks for clarifying. Especially after another poster said there were 16x BDR so that nicely clarifies the situation. Thanks! :smile:
Anyone know the additional cost of adding additional lasers to Blu Ray? I know the diodes are not cheap and I guess the tech to add, say, 4 lasers for a 4x thoroughput would not be cheap. And the demand may be low in that you are mainly looking at consoles and PCs to push the tech. I am not sure PCs really would push it much as digital purchasing (iTune, Netflix, Zune, Amazon, Steam, etc) is becoming more and more popular so that leaves the consoles to absorb the cost?
It's the HP AR482AA 16x Bluray drive which you're looking for. The one that HP calls a "16x bluray drive" but which is in fact 6x. So you can stop looking.And here we are again .
we are continuing to find work arounds for optical media . The ideas here are , well install to the hardrive , add more lasers , put expensive nand in the cnosole to cache too.
Going to flash carts doesn't need all those bandaids.
Also i can't find anything about a 16x bluray drive in any bing or google search
So what do we think about wiiU which has optical(25GB) and 8GB flash to act as mass storage? I personally find that pretty smart decision except the flash is too small and I wonder if wiiU has some way to add additional storage.
It's the HP AR482AA 16x Bluray drive which you're looking for. The one that HP calls a "16x bluray drive" but which is in fact 6x. So you can stop looking.
where we getting 54MB/s ? We are going to go with a 12x bluray drive ? You know they are noise as all heck. I own an 8x drive and its very noisy . One of the things people complained about was the loud dvd drives of the xbox 360 and how quiet the ps3 wasWith 54MB/s and up on a 400GB disk, we don't need to install on a hard drive. It can stream the data (many game are already managing this very well with only 8MB/s and high seek times). It will have a hard drive anyway since we are slowly transitioning toward DD, so the hard drive comes available for free.
If they want the device to be a universal media center, they have to read all formats, people's DVD and Bluray collections aren't going anywhere, and they better be backward compatible too or they lose a big bunch of users, including me (one of the major Vita issue right now). I can't see any of the three competitors going with a flash based or DD only solution for this generation. It would be suicide.
Because the cost of the flash in my idea would be absorbed by the user and spread out over a long period of time. Not only that but the box will be smaller and use less power.It's hilarious that "putting expensive flash as a cache" doesn't seem to help you see the contradiction of using expensive flash as a distribution media.
In today's news: Seagate Reaches Terabit/Inch Density Milestone with Heat-Assisted Magnetic Recording (HARM). Achievement to eventually pave way for 60TB 3.5 inch drives; short term doubles capacity of hard drives.
The wii u isn't pushing the graphical boundrys . From all leaks its just an xbox 360 + or ps3
And you don't see anything funny on the choice of physical media nintendo made? Surely for company not pushing the graphics flash is more attractive than for those companies who are going to push the graphics? Also nintendo is no stranger to flash so they surely have already some first hand experience.
And why even bother with anything but 4x blu-ray once you have the flash or hdd to take care of random reads. Faster blu-ray doesn't make sense if it is more noisy, less reliable, uses more power etc. etc. Brute force hardly is the best solution(and neither is the most expensive solution if console manufacturer wants to make a profit)
Using the hdd to take care of random reads requires either a long install process or saving alot of space for caching . The problem with that of course is when you change games or when installing multiple games at the same time your going to be faced with storage limitations ..
manux said:Ok. I'm done with this. ... And this is my final guess and conclusion on this thread unless new arguments come up which have not already been mentioned. This thing is going in spirals where same things just come up again without any better arguments than on previous threads.
You only figured this out on page 59
Btw, I may have missed it, but I don't think it was suggested to go with a large amount of RAM and no HDD but instead that because both optical medias and HDDs have not scaled in transfer speed-to-RAMsize there becomes an issue: Your HDD may be twice as fast, but nominally faster with random reads, but your RAM is going to be 4-16 times larger (2-8GB). Your load times are going to be much, much larger -- even with a HDD. A SSD is one solution. But another is to "bite the loadtime bullet" once during the initial game load and then have enough memory, either through a lot of system memory or through a 2nd "A-RAM" style pool, to allow developers to have a pool of large, fast low latency memory to pull from.
It isn't hard to see why this would be advantageous, just compare a game that is designed for 2GB of memory. On a 2GB system at level transitions you are going to purge and then have to stream back in 2GB of content (or sacrifice some of your 2GB to already begin streaming); on an 8GB system you would face the same initial load screen but you could then begin caching all the currents level content you would be streaming AND the next level. So that not only helps performance as the content being streamed in for the current level is in a much faster memory pool but once that level is completed you have essentially eliminated the load time for the next level. Interestingly, while I believe both Sony and MS consoles will have a HDD of some sort, in a word without a HDD this would be the best solution also for the optical disk problem: get as much of the data you are, will be, and may be using into system memory where bandwidth and latency performance is great. The drop in memory prices over the last 10 years really puts the old dynamics of memory costs on their head.
A moment ago you were talking about 500 GB games. If games become larger, optical becomes more important (HVD is an optical format). Flash is currently offering performance advantages only at the cost of capacity, or price. And to solve those issues you need workarounds, same as everything else.Going to flash carts doesn't need all those bandaids.
Basically, for you to have any argument at all that could sway me, you'd have to explain Nintendo's possible reasonings.
The ps2 featured an advanced lens that could substitute for multiple lasers(to handle different media), iirc. Though it was never used for multi-simultaneous-reading, iirc. One may hypothesize that combinations of such advance lenses may be able to use a single beam to read to multiple locations at once.If the true speed drives are any indication of the costs for a multi-laser solution, the answer is: too much.
Advanced procedural generation != useful and looking anything like artists want to see it. If you want your worlds to look remotely alive and detailed procedural generation won't cut it and/or you'll still need to provide the basic building blocks to make up the world.broadband is likely to increase, procedural generation is advancing(even single level advanced design is possible via systems such as angelina ai), and compression can also be used.
Advanced procedural generation != useful and looking anything like artists want to see it. If you want your worlds to look remotely alive and detailed procedural generation won't cut it and/or you'll still need to provide the basic building blocks to make up the world.
There's a thread somewhere about procedural generation, it might be worthwhile tracking that one down.
Thousand-year drive media are irrelevant.
Multi-beam requires multiple beams.
There's no good argument for having a mass of lenses to perform multi-reading. Without some kind of beam splitter and an overpowered laser, I don't know if there's any real way to accompish even a bad job with just lenses.
Response times and reliability would be negatively impacted.
Protein-Coated Disc (PCD) is a theoretical optical disc technology currently being developed by Professor Venkatesan Renugopalakrishnan, formerly of Harvard Medical School and Florida International University. PCD would greatly increase storage over Holographic Versatile Disc optical disc systems. It involves coating a normal DVD with a special light-sensitive protein made from a genetically altered microbe, which would in principle allow storage of up to 50 Terabytes on one disc. -wiki
It has been estimated that quantum dots are 20 times brighter and 100 times more stable than traditional fluorescent reporters-wiki