I understand, or rather i don´t really understand why you defend the idea that the Microsoft proposed idea "6.4GB is enough" so hard. But at least it makes it easier asking you the tough questions. If 6.4GB was enough for this gen why shouldn´t it be enough for next gen?`It´s not like next gen is going to be more powerfull than current PC´s which is one you main arguments now that 6.4GB is enough "because PC games doesn´t require more space than 360 games" even though you know just as well as i do that most PC games just reuse the Console assets.
You don't understand . I'm not pushing the 6.4GB is enough. I have never said we should have dvds next gen. I just don't believe that slow and bulky bluray is the right way to go.
As i said some 20 or 30 pages ago, i bet everyone(me) would prefer flash games if the size wasn´t compromised (which it will be) and if prices weren´t going to suffer because of it.
And i've said multiple times , you have a 6.4 gig limitation this gen , it was lifted to what 7.2 gigs or something recently ? A 16 gig flash card would offer a 2.5 times increase over the 6.4 gig limitation and a 2.2 times increase on the 7.2 gig .
Flash is also not standing still , each generation of flash will get faster and cheaper. Games don't need to write back to flash so we wont have to care if its 3bits per cell or 2 or 1 . So size and speed at the lowest cost is all thats needed
But unless something drastic changed a Blu-Ray disc with 50GB of data is still going to be much cheaper than a Flash Card, and most important, cheaper to produce with a game on it. You can stamp Blu-Rays with games, in the case of flash cards, after you created the card you would still need to transfer the game, adding cost, even if small, to the cards.
And at the same time devs can recall games that have stoped selling and reprogram the carts with new data . Also since you can write to flash they can charge gamestop and other used game stores money to unlock carts
And with the next gen i bet that installing games will be more of a standard thing, hard-drives will be big and discs will mostly be used for with very big games that require a lot of streaming. Streaming which by the way has been used since PS1 and so far has not resulted in any meltdown on drives all over the world.
I'm tired of load times , I want a better user experiance and on my pc game loading is lightning fast. I want that on my console.
I also rather have a small case to store my flash carts than the huge storage requirements for discs.
Have single layer 25GB blu-ray disc for games. Probably costs less than 20cents to make nowdays in the quantities games are pressed. Current blu-ray optics/drives can read those 4 layer discs trivially and the 4 layer discs are not a burden to games. Assuming you think game sizes are not going to grow significantly and you hit 6x drive(3x performance boost) the performance should be absolutely better than this gen
It depends on what type of drive it is . And while the discs are expensive you have the whole supply chain to think about . A bluray drive uses more power than a flash reader , a bluray drive takes up many many times the space as a flash reader . So now you need a larger power supply , large case , better cooling , larger packaging , more expensive shipping. The bluray drive has multiple moving parts which means more and more ways for it to fail. The flash readers have no moving parts.
On the media side blurays are many times bigger than flash which again means bigger packaging , less units on the shelves , more expensive shipping costs . You then of course have the discs that can scratch and not work. Flash will last much longer.
Physical hard drives have higher base price than flash due to material+building+space(shipping) than an flash ram soldered to motherboard without packaging + benefitting from Moore's law. This becomes super important when you want to have single baseline for consoles+hit the 199$ mark.
However look at the pricing and this gen. We are up to 320 gig drives and if we have to start installing all games cause of poor optical perrformance we will need a ton of flash of standard hardrives.
Eastmen, Which do you think is cheaper, have single fast 32GB flash on motherboard for cache+25GB blu-ray delivery or deliver games on fast flash memories(assuming average game size of let's say 10GB)... Yeah, please provide numbers if you think flash delivery is going to be cheaper
And if you make the game binaries same size as current gen or even smaller do remember the 3x speedup on blu-ray drive so all the perf points of flash become quite moot.
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Look at it this way. If a bluray drive costs $25 and a flash reader costs $1 . Your saving $24 per console. Thats not including other costs you have like large power supply , larger packaging , more expensive shipping , higher fail rate.
With flash vs optical on the storage side you have bluray discs which of course will be cheaper. But they are also bigger so again more expensive packaging and shipping along with taking more shelf space in stores. So now instead of being able to stock 20 copies of a game on flash they might be able to only fit 15 or 10. Then you have the higher fail rate of disc vs flash. Scratches can easily make even a bluray with its special coating fail.
All things considered I would rather have the 32GB good speed baseline flash inside the console than buy that 32GB with microsd and leave devs to support sku without fast physical media(i.e. optical only). Or leave devs supporting varied physical medias which will cause huge pain in the ass when trying to optimize games.
I'd rather a dev use 32GB of nand in raid 0 and get speeds over 100MB/s read then get stuck with slow optical speeds 6x bluray is only 27MB/s load times would actually go up compared to last gen and if games continue to get bigger 32GB of flash inside the console will fill up really quick with games
2015/2017 flash prices to cheap sku scale better than physical 3.5" drive. This can be either cost advantage or scale to bigger drives. And do note, I think flash could be fairly small and bigger sizes can be achieved with optional cloud or 2.5" hard drive storage.
Mabye but what about prices in 2012/13 when consoles are set to launch. If they sell the games on flash then the flash can grow during the generation. In 2012/13 games might be limited to 16 gigs do to cost , but by 2015 we may see 32 or 64 gigs for the games. Not to mention that flash is allways getting faster.