Although the thought of the extra speed by distributing games on SSD's sounds fantastic I don't think the price of manufacturing them is in line quite yet for game distrabution.
I'm still baffled that no console has toyed with the idea of installing some really cheap ram into the system just to use as a virtual drive. A 2GB stick of DDR3 by crucial is going for like $20 on newegg, a 2GB buffer the console to populate from the HDD AND Optical drive would mean little to no loading required after the initial load. That would give us more speed then SSD's and only need to be purchased once.
We don't get the most out of our systems simply because we waste resources. Your HDD drive and Optical drive are not always streaming data for the games. A lot of the time they sit idle and that is wasting resources in my opinion. If we were able to offload large chunks of data into ram that transfers at rediculous speeds we could do a lot more with textures and assets. Right now the amount of video ram and system ram available we contribute to the potential ability of the system but it's only so because we have to spend so much time getting the data from the mediums that they have to store so much of it that isn't being used at that moment in memory.
Maybe someone here with more knowledge would be able to explain why this is a bad idea and what crack I might be smoking. But it would seem we waste a lot of resources simply because our mediums for transferring data is too damn slow. If a developer could swap out textures faster couldn't they do much more with LOD and such?
I'm still baffled that no console has toyed with the idea of installing some really cheap ram into the system just to use as a virtual drive. A 2GB stick of DDR3 by crucial is going for like $20 on newegg, a 2GB buffer the console to populate from the HDD AND Optical drive would mean little to no loading required after the initial load. That would give us more speed then SSD's and only need to be purchased once.
We don't get the most out of our systems simply because we waste resources. Your HDD drive and Optical drive are not always streaming data for the games. A lot of the time they sit idle and that is wasting resources in my opinion. If we were able to offload large chunks of data into ram that transfers at rediculous speeds we could do a lot more with textures and assets. Right now the amount of video ram and system ram available we contribute to the potential ability of the system but it's only so because we have to spend so much time getting the data from the mediums that they have to store so much of it that isn't being used at that moment in memory.
Maybe someone here with more knowledge would be able to explain why this is a bad idea and what crack I might be smoking. But it would seem we waste a lot of resources simply because our mediums for transferring data is too damn slow. If a developer could swap out textures faster couldn't they do much more with LOD and such?